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Unreal2 & MP

by Steve Gibson, Mar 16, 2002 12:30pm PST
Related Topics – CliffyB

There was quite the pissyfit a little while ago when it was announced that Unreal2 would be shipping without multiplayer. Well the UnrealOps guys spotted this post by CliffyB who came out from behind the bushes to give a quick reasoning: (Thanks Mick)

U2's mp was dropped because, frankly, making a truly next generation single player FPS experience is a ton of work and the game needs to ship sometime this century. The team is focusing on a great SP experience. You think the mod community won't figure out all sorts of crazy stuff with the game within days of release? They will. UT2 will fulfill all of your multiplayer needs.
Also in case you missed it last night, check out this Unreal naming change stuff. Yearly editions?




Comments

42 Threads* | 174 Comments*































  • YA know I see all these responses saying that the Mp in U2 would have been.. laim.. blah blah that its good its been removed.

    Its obvious that 99.9% of these posters has no frigging clue what the actuall Mp in unreal2 was. IF folks had been keeping track of unreal2 since its first announcement they would realize that they are wrong.

    here is the description of what the Unreal 2 Mp was going to be.. Tell me this would have stunk?

    "In addition to the story-driven missions, players will be able to ascend through three single player tournament ladders consisting of multiplayer levels populated with bots. All of these levels are also available for multiplayer action on the Internet or over a LAN. In the new expanded multiplayer game, player teams will fight for control of planet surfaces and alien artifacts using nanotechnology replicators to build ever more sophisticated weapons such as automated gun turrets, force fields, sensors, recon and repair robots, and more. Players will choose one of three player classes at the beginning of play - class selection establishes a balance of speed, special abilities, armor, and firepower. All races, abilities, weapons, equipment, and tactics will have precedents in the single player game - but the expanded multiplayer experience brings everything together at the same time. "

    That is straight from the official Unreal 2 site. Unreal tournament 2 is just a port of Unreal Championship spit shined for the Pc. Sorry that doesn't match the originality and the scope of what Unreal 2 Sp And Mp Together would have offered.

    Too bad That Epic Saw fit to Rush the release of U2. Truth is.. I would have rather had the game delayed to have a proper mp component released. And They could have released a sp demo to give folks a good idea of what Pc hardware they would need for it.. Allow UT2 to dominate for a while.. and then Release Unreal2 after UT2 had died down.

    Without Mp Unreal2 looses that replay factor. And a huge part of the community. Mp meant more sales period.





  • Quite frankly, I agree with this decision. I've never given much of a crap about multiplayer (though I must admit, I DO enjoy the occasional Counter-Strike bout). I mean, really: Epic has already states this game is going to focus on the single player experience--if you care so much about the MP aspect, don't buy U2! Get the second UT, for crying out loud! Make up your goddamned mind! And that's not to say they'll NEVER release extra game modes, just not right away. There's always hope...

    But this confuses me: "...Unreal2 wouldnt be shipping with no multiplayer." Wha? Better check your grammar, Steve. :p