Scott Miller Interview
by Steve Gibson, Feb 16, 2001 4:33pm PSTEurogamer has publised the second part of their interview with Scott Miller of 3DRealms. One of the better pieces I've seen out there in a while and well worth a read as Scott has some pretty good insight into where the industry is heading. He's been around for a while.
Eurogamer: One of the more interesting tidbits in a recent New York Times article was an Activision official revealing that their average game now costs $4,000,000 to develop [snip] Scott: "It's headed for further stagnation. Publishers will take less risks as costs rise, and we're going to see more sequels and fewer new games that take chances by exploring new styles of gameplay. With the cost of games rising so high, fewer developers will be able to afford to make the games they want to make, and be under the publisher's thumb to make games in genres that are safe and proven."
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Comments
the only people who are able to innovate are the ones w/ all the cash (id (even tho they arent really innovating gameplay)), EA's sub-groups, Interplay (and even they cut projects short (Starfleet Command 2, Fallout)), and a few others.
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You're one smart cookie if you figured this one out all on your own. Hey how about this, release a game oh say .... at least once every 2.5 years and they wouldn't take 4 FREAKING MILLION DOLLARS TO MAKE !! Then we woudn't have to worry about "stagnation" in the industry.
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tribes2, dnf, hl2, tf2, doom3, halo, max payne, black and white, ect...................
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This is a rehtorical question folks.
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