Hearthstone Update 10.2 Crushes Corridor Creeper, Patches, Raza

Patches is no longer in charge.

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Hearthstone Game Director Ben Brode threatened promised some balance changes for Hearthstone, following what proved to be an exciting World Championship. That time is apparently here with Update 10.2 and it wrecks a handful of the cards currently terrorizing the meta. And I mean, it wrecks them!

Here are some of the big changes coming for February's patch, taken from the Battle.net post:

  • Bonemare: Now costs 8 mana. (Up from 7)
  • Corridor Creeper: Now has 2 Attack. (Down from 5)
  • Patches the Pirate: No longer has Charge
  • Raza the Chained: Now reads: "Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game."

On the one hand, the impact to the Standard meta will be minimal, since half of these cards are going to Wild with March's set rotation. However, some of these nerfs are incredibly devastating and actually make these cards completely unviable. But that's a story for later. Stay tuned, as a longer-form analysis is forthcoming.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    January 29, 2018 10:40 AM

    Ozzie Mejia posted a new article, Hearthstone Update 10.2 Crushes Corridor Creeper, Patches, Raza

    • reply
      January 29, 2018 10:43 AM

      Wow. Corridor creeper now terrible. And 1/1 pirate without charge.

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      January 29, 2018 10:50 AM

      Patches is no longer worthy of the Legendary status now. More like a rare they were better off just removing the pirate tag from it. I agree with all the other changes though, they seem pretty solid.

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        January 29, 2018 11:28 AM

        They should just change it so it only gets charge as a battlecry effect.

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      January 29, 2018 10:59 AM

      The madmen actually did it! I can't believe patches survived this fucking long.

      Wow those changes are insane!!! Warlock / Jade druid are going to dominate.

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        January 29, 2018 11:01 AM

        Also fuck yea extra dust! Gonna dust everything in this list. I don't see any of these cards seeing competitive play anymore (except maybe Bonemare)

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          January 29, 2018 11:35 AM

          I've got an analysis piece going up later, but I think Bonemare will still see play. It's right where it should be at 8 mana.

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            January 29, 2018 11:44 AM

            I agree w this. It’s effectively a 4/4 charge and 5/5 body for mana. Still Worth

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            January 29, 2018 11:48 AM

            I just checked my collection. I have 24 Bonemares (lol) and 1 golden copy. I will keep 2 since I agree, it may still see play at 8.

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              January 29, 2018 12:40 PM

              Should just dust them all. If they're still usable you can craft them back for no loss.

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      January 29, 2018 11:20 AM

      [deleted]

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      January 29, 2018 11:41 AM

      Man HEADSHOT. GG Aggro Paladin Deck.

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        January 29, 2018 11:49 AM

        GG every cookie cutter aggro deck that included 2x Creeper, 2x Southsea Captain, 2x Southsea Deckhand and Patches. It was so boring and old...

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          January 29, 2018 12:13 PM

          I'm happy to see Aggro take a hit! should be fun to see what develops

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      January 29, 2018 11:42 AM

      Man these are massive changes, the change to Raza is huge too. Meta gotta be changin!

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      January 29, 2018 11:59 AM

      Okay raza priest no longer can otk now. So the velen mind blast stuff is gone. It might still be like a tier 3 deck that focuses more on long term value, but yeah it’s not going to dominate tournaments and ladder like it used to.

      Creeper might still be playable if your deck can use the beast tag. Just kidding, the card is super dead.

      Same with patches. The point of patches is it clears your opponents early minions so it’s pretty bad without charge.

      Murluc paladin is still going to be nuts. Warlock is looking real good, both cubelock and control. We might even see miracle rogue make a return.

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      January 29, 2018 12:01 PM

      Quick Analysis now that I had some time to digest the changes:

      1) Raza priest is dead. Most of my wins with that deck were 24-40 OTK damage combo's with Veleen + Mindblast etc. and this is no longer possible.

      2) Aggro as a whole takes a HUGE hit with the nerf to patches and creeper. Creeper is essentially 400 dust for everyone, it will no longer see any play in Standard. I could still see aggro druid utilize Patches due to the use of Mark of the Wild + Power of the Wild but other then that, I don't think decks like Tempo Rogue and aggro paladin will survive the new meta.

      3) Decks like secret mage and murloc paladin only get hit by creeper nerf, but it turns out that creeper is pretty essential in games vs. Cubelock. I am curious how these decks perform after the patch.

      4) We will see a huge shift to Cubelock/Control Warlock right after the nerf. This could mean we may start seeing Ooze tech for mirror matches or in general to stop the Doomguard/Cube combo.

      5) Doomguard may certainly be ready to be Hall of Famed in April since they did not touch any Warlock cards with the nerfs. It will really depend on how the next 3-4 weeks go after the patch to see how oppressing warlocks become.

      6) Decks like Big Priest, Jade Druid and Quest Mage will see an increase in play. They will tech against control Warlock most likely. The game is about to slow down a bunch until April's rotation.

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        January 29, 2018 12:26 PM

        cubelock is gonna run the ladder for now. No other decks even come close

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          January 29, 2018 12:27 PM

          I will be running 1 x Acidic Ooze in my deck the first week or so, thats for sure.

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          January 29, 2018 12:50 PM

          You'll see a lot of Spiteful Priest which beats Cubelock (but loses to Quest mage and Aggro but who knows with Patches nerf). Might be the new top deck honestly. Creeper is a bit of a loss to that deck so remains to be seen.

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            January 29, 2018 1:46 PM

            It loses bonemare and creeper. So it will probably still get crushed by Cubelock

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              January 29, 2018 2:02 PM

              "still"? It has a 60% win rate vs Cubelock currently. Doubt that is a 10% win rate difference (swapping Creeper + 1 mana extra bonemare).

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        January 29, 2018 12:33 PM

        [deleted]

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        January 29, 2018 12:55 PM

        I’m actually excited to see more variety of rogue decks. Cubelock doesn’t respond to sap/vanish very well. And one things of the things that held miracle/mill rogue back was poor matchups against aggro which are mostly getting nerfed.

        I don’t think murluc paladin got hit very hard and that’s basically an aggro deck. That deck doesn’t need to run patches and I don’t see losing creeper as the end of the world.

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          January 29, 2018 1:55 PM

          Murloc Paladin didn't get hit much (just creeper), but it was already bad vs Cubelock. It should be a good deck otherwise since it's only other bad matchup got nerfed pretty good (tempo rogue).

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            January 29, 2018 7:27 PM

            I have played a decent amount of aggro pally and cubelock and my impression is that people way overhype how favored cubelock is. You can generate board states that don't die to defile and hellfire.

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              January 29, 2018 8:06 PM

              Hellfire blows murloc Paladin out of the water usually. Anyways, VS report has the winrate for Murloc Paladin vs Cubelock at 42%.. which is pretty unfavorable. I wouldn't consider a 42/58 split "overhyped" by any means.

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      January 29, 2018 12:25 PM

      bonemare hasn't been a problem outside of arena. I rarely see it these days. They destroyed the rest of the cards though.

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        January 29, 2018 8:41 PM

        Eh I still see it pretty often in a lot of decks... I can understand why they made that move. It's still reasonable but probably not quite as worth just throwing into any midrange deck now.

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