Rocket Jump: Quake and the Golden Age of First-Person Shooters, my 500-page feature that delves into the FPS franchise that sent tremors through id Software and the gaming industry, is now available in MOBI and EPUB formats for Shacknews Mercury subscribers.
To download Rocket Jump, you must subscribe to Shacknews Mercury. If you're not a subscriber, open your Settings and click the Mercury tab to subscribe. For $5 a month, you'll receive an ad-free browsing experience plus access to Rocket Jump and other premium content to be announced in the future.
Once you've subscribed, open Rocket Jump then use the Table of Contents to browse to the Epilogue. (Only Mercury subscribers are able to read past the first two chapters.) At the bottom, you'll find links to MOBI and EPUB downloads. Kindle devices use MOBI files, while virtually all other devices can load EPUBs.
The quickest and easiest way to start reading Rocket Jump on the device of your choice is to download one or both eBooks, email the file(s) to yourself, then open the download on the device of your choice. For example, if you read Kindle books on an iPad, downloading any MOBI file should automatically open your Kindle app.
For Rocket Jump, I interviewed dozens of developers including John Carmack, John Romero, Tim Willits, Sandy Petersen, American McGee, Jennell Jaquays, and more. Beyond the history of the Quake franchise, Rocket Jump includes "Side Quest" chapters that explore the making of other FPS games from the 1990s including Half-Life, Team Fortress, and Duke Nukem 3D.