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E3 2017: Day 2 Recap - Yacht Club, Creative Assembly, and All Interviews From the Show

Two days and dozens of interviews, all done in service to you, our loyal readers and listeners, who lacked the privilege to maneuver the veritable tide of humanity crowding and loitering on the E3 show floor. We packed even more interviews into the second of our three days on the show floor, including developers from Yacht Club Games, Telltale Games, Ubisoft San Francisco, and more.

If you missed any of our coverage from the first day of E3, get caught up here, where you’ll find more interviews as well as our reaction to Nintendo’s Direct presentation.

Shack@E3 Day 2 Post Show

Spoilers! For our second post-show, Asif, Steve, David, Greg, and Donovan convene on the couch to talk about the games they played, Oculus’ uncertain future, and Mario’s cap.

Total War: Warhammer 2 Interview With Al Bickham

Creative Assembly’s Al Bickham went into detail on the research that went into fusing Total War with Warhammer and some of the fundamental differences between Total War: Warhammer 2’s playable races.

Yacht Club Games Interview With Sean Velasco and Nick Wozniak

Nick Wozniak and Sean Velasco, two of Shovel Knight’s cadre of creators, kick back in Shack’s posh “lodge” to reflect on the three current Shovel Knight adventures and Yacht Club Games’ design process.

Minecraft Story Mode Season 2 Interview With Job Stauffer

Telltale’s first season of Minecraft Story Mode struck a chord with fans of both Telltale’s storytelling style and Minecraft, so two of the studio’s developers teased what’s in store for Season 2 and how the game appeals to fans of both structured storytelling and freeform gameplay.

South Park: The Fractured But Whole Interview With Kim Weigend

Superheroes, farting, and children giving lap dances to paying adults. All that and more awaits you in our interview with Ubisoft San Francisco’s Kim Weigend, associate producer on South Park: The Fractured But Whole.

Lego Worlds Interview with Chris Rose

You’ve seen the Shacknews booth in the LA Convention Center’s West Hall, but have you seen our base on the moon? Chris Rose from TT Games, producer on Lego Worlds, is standing by to tell you more.

Pro Evolution Soccer 2018 Interview With Adam Bhatti

The acquisition of world-class sprinter Usain Bolt is just one topic covered in our interview with Adam Bhatti, global product and brand manager on Pro Evolution Soccer 2018.

Halo Wars 2 DLC Interview With Barry Feather

Barry Feather, executive producer on Halo Wars 2, rallies the troops to talk additions in the game’s Awakening the Nightmare DLC expansion.

Razer Peripherals Interview on New Thresher Headset

Traditionally a maker of gaming peripherals for PC, Razer offered us a look at its headset for Xbox One and PS4.

Assassin's Creed Origins Interview With Ashraf Ismail

Ashraf Ismail, game director on Assassin’s Creed Origins, explained the origins of the Origins title, as well as what led the team to set the game in ancient Egypt.

Crash Bandicoot Interview with Dan Tanguay

Crash is back, and Dan Tanguay from Vicarious Visions told us all about the Crash Bandicoot N. Sane Trilogy for PS4.

Sea of Thieves Interview with Ted Timmins

Take to the high seas in our sit-down chat with Sea of Thieves’ lead designer Ted Timmins, who spoke to what the team finds appealing about pirates and what players can expect from matches.

Call of Duty: WW2 Interview with Aaron Halon and Sean Soucey

Sledgehammer’s Aaron Halon and Sean Soucey talk about the particulars of multiplayer in Call of Duty: WWII.

Destiny 2 Interview with David Dague

What’s Bungie got planned for Destiny 2? The developer’s community manager, one David “Deej” Dague, talks long-term plans for the upcoming sequel.

Middle-earth: Shadow of War Interview With Michael de Plater

Dominate Orc chieftains alongside Michael de Plater, creative developer on Middle-earth: Shadow of War, ahead of the game’s release on October 10.

Fortnite Interview With Zak Phelps

Fortnite enters early access next month, so Epic Games’ community manager Zak Phelps gave us an overview of the game’s heroes and how Epic will gather feedback as the game rolls toward full release.

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