The Lord of the Rings: Gollum devs apologize for 'underwhelming experience'

Published , by Donovan Erskine

After some long delays, The Lord of the Rings: Gollum was released this week for Xbox Series X, PS5, and PC. It was met with a harsh critical response, currently sitting as the lowest rating game on Metacritic this year. It also received substantial backlash from fans over a plethora of technical and mechanical issues. Developer Daedalic Entertainment has released a statement on the ordeal, apologizing for the disappointment and vowing to address the fixable issues.

The statement from Daedalic Entertainment was shared on the official Twitter account for the Gollum video game. “We acknowledge and deeply regret that the game did not meet the expectations we set for ourselves or for our dedicated community,” the post reads. “Please accept our sincere apologies for any disappointment this may have caused.


Source: Daedalic Entertainment

Further down in the statement, Daedalic confirms that it is committed to releasing patches that address the bugs and technical issues plaguing the experience. Several reviews for The Lord of the Rings: Gollum, including ours here at Shacknews, pointed out frequent performance hitches, janky camera controls, and graphical issues as elements that marred the experience. Gollum has also been criticized for its core gameplay and design.

The Lord of the Rings: Gollum may be the worst-reviewed game of the year, but Daedalic Entertainment is just the latest developer to release a statement apologizing for bugs, performance errors, and other issues shortly after the launch of a game. Naughty Dog and Respawn Entertainment had to play damage control shortly after the PC releases of The Last of Us Part 1 and Star Wars Jedi: Survivor, respectively. We’ll be watching to see what updates come to Gollum in the future.