All Stories Tagged: Features, Page 2
Return to Page 1Unraveling the mystery behind Diablo's multiple release dates
Diablo turns 25 today, and it turns 25 next month. Which is the true release date? The answer depends on where you lived.
Shacknews Hall of Fame: Class of 2021
The inaugural Shacknews Hall of Fame class welcomes the games, developers, hardware, and more that have influenced our hobby for 25 years or more.
Setting the stage at Mainstage
Hot off of the record-shattering trail of Ultimate Summit 3, BTSSmash is back in a major way!
X Factors: Game Developers Reflect on 20 Years of Xbox
Four developers share their their favorite Xbox projects to work on, their favorite games to play, and other memories on the 20th anniversary of Xbox.
25 Things You (Probably) Didn't Know About Tomb Raider
Celebrate 25 years of raiding tombs across multiple generations of gaming hardware with 25 things you probably never knew about Tomb Raider and its iconic main character.
Survival Instincts: How Crystal Dynamics Rebranded Tomb Raider's Lara Croft
In this excerpt from Shacknews Long Read 'Ascendant,' learn how Crystal Dynamics rebranded Lara Croft to tell her origin story in 2013's Tomb Raider reboot.
C:\Quake - How to Run Classic Quake Maps and Mods on Modern PCs
Hidden gems and curiosities from a 20-year-old time-capsule of my Quake-obsessed past.
The Making of Quake, Part 4: Aftershocks
The release of Quake marks id's greatest success yet, and ushers in the biggest changes to its internal culture.
25 Things You (Probably) Didn't Know About Quake
Celebrate a quarter-century of riding pineapples in Quake with insight into the how, why, and what of the game's biggest design secrets with John Romero.
The Making of Quake, Part 3: Coloring in the Map
As a popular metal band records a moody soundtrack for Quake, id's developers race toward a summer 1996 release while one co-founder plans his exit.