Judging from a lengthy E3 demo, BioWare's Star Wars MMO plays like a Knights of the Old Republic sequel. From dialogue to combat, its production values are on par with the developer's singleplayer efforts--which is saying quite a lot, considering that it's also planned to be a massive, full-featured online game.
Running on live servers back in Austin, The Old Republic already seems like a realized world. In the first segment, BioWare producer Dallas Dickinson ran us through the world of Hutta, beginning the game as the Bounty Hunter class.
BioWare's target is to make this the first MMO to squarely focus on story, and immediately impressive were the dialogue scenes, the first initiated with an NPC quest-giver. The camera cuts back and forth as characters converse, with a minimal, Mass Effect-style radial menu providing the response options. Every scene in the game is fully voice-acted, and the end result is that the MMO plays more or less like a singleplayer experience.
Even more impressive was the addition of a second party member. When talking to NPCs in The Old Republic, the other players in your party will also be participating in the conversation with their own options. So while you might... Read more