Stardock's Wardell: Hardcore PC Games Still Viable
"Who can name this game?"
A few murmurs. Finally, one brave answer, in the form of a question: "Loom?"
Correct. Star Control? Yes. Definitely King's Quest. And who doesn't know that's Ultima?
"These games were once mainstream games," said Brad Wardell, CEO of Sins of a Solar Empire publisher Stardock, speaking of them fondly as he cycled through screenshots. "How long has it been since you've seen an adventure game at retail? Exactly."
But the subject of Wardell's GDC lecture was not how low the PC market has sunk, but rather how these sorts of games can still be made--and do very well.
Digital Distribution
As a case study, Wardell released sales statistics of Stardock's latest products as proof that the market for hardcore PC games can be a profitable one.... Read more
