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Fallout 3, Ico and No More Heroes Makers Talk Game Design, Regret and Cold Medicine Abuse

Mar 25, 2009 9:12pm CST tags: Shadow of the Colossus, Team ICO, Sony, GDC 09, Bethesda, Fallout 3, No More Heroes, Grasshopper Manufacture
Today's Game Developers Conference panel on "Evolving Game Design: Today and Tomorrow, East and West Game Design" wasn't just the folks behind Fallout 3, No More Heroes, Ico and Shadow of the Colossus talking about poop and new projects.

Moderated by Mark MacDonald, the all-star panel saw Shadow of the Colossus/Ico creator Fumito Ueda (Team Ico), No More Heroes creator Goichi Suda (Grasshopper Manufacture), and Fallout 3 developer Emil Pagliarulo (Bethesda) discuss storytelling, the way games change during development, and yes, cold medicine.

Rather than summarize any further, we've transcribed the notable bits. Be warned, however, that there are spoilers for some of the above games... Read more

No More Heroes Dev Explains the Importance of Bathroom Brainstorming

Mar 25, 2009 3:15pm CST tags: No More Heroes, GDC 09
If the Game Developers Conference seems like a time for high-minded ideas and technical talks, leave it to Goichi Suda, the rebellious creator of No More Heroes and CEO of Grasshopper Manufacture, to lighten things up.

In explaining where he gets the ideas for his games, Suda spoke of a simple, universal process: "I go to the bathroom, and I try to poop, and I come up with a good idea."

"This is a true story," he affirmed.

"Now we know where the save game system from No More Heroes came from," quipped panel moderator and former games journalist Mark MacDonald.

Stay tuned for more hot scoops as the 2009 Game Developers Conference continues.

Shadow of the Colossus, Fallout 3, No More Heroes Developers Talk New Projects

During a joint panel at GDC 2009, the developers of Shadow of Colossus, Fallout 3 and No More Heroes all spoke of their new projects.

Mark MacDonald moderated the panel between Shadow of the Colossus/Ico creator Fumito Ueda, No More Heroes creator Goichi Suda, and Fallout 3 developer Emil Pagliarulo.

After opening up the panel for questions, Suda took the chance to ask one for the crowd: what games are Ueda and Pagliarulo working on next?... Read more

No More Heroes Pushed Up to January 22 Release

Jan 07, 2008 3:49pm CST tags: Ubisoft, No More Heroes

Ubisoft recently confirmed to IGN that the publisher has bumped up the US release of Grasshopper Manufacture's upcoming Wii brawler No More Heroes to January 22nd, a little over two weeks from today.

The push is likely meant to dodge hefty competition in the form of Nintendo's Super Smash Bros. Brawl (Wii), scheduled alongside Heroes' original release date of February 10th—a good plan to avoid commercial suicide for the would-be cult classic.

No More Heroes Assets Depict Beam Sword Battles, Motorcycle Driving, Bathroom Usage

Jan 02, 2008 1:54pm CST tags: No More Heroes
A smorgasbord of 42 screens and several character art images have surfaced for Grasshopper Manufacture's upcoming beam sword battling title No More Heroes (Wii).

Helmed by Killer 7 (PS2, GCN) designer Suda 51, the game arrives in stores this February. Check out the full galleries to view all the new screens and character art.

TGS 07: No More Heroes Impressions

Sep 22, 2007 1:38pm CST tags: No More Heroes
Grasshopper Manufacture's latest project, No More Heroes was recently announced for a US release on the Wii next February. Following that news, I stood up long enough to play my way through a sizeable level of the game, and brought back these impressions to give you an idea of what it's all about.
Suda has said in the past that his main influence for No More Heroes is El Topo, the cult classic Spanish film by director Alejandro Jodorowsky. However, it appears that in the time since Suda stated his intentions to match El Topo's level of surrealistic violence--perhaps somewhere in the midst of Manhunt 2's recent censorship debacle--he had a partial change of heart. When enemies were killed in this demonstration of No More Heroes, they simply dissolved into coins. It was a startling concession after witnessing the uncompromising brutality of Ninja Gaiden 2.