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Take-Two Sues Chicago Over Pulled GTA 4 Ads

May 06, 2008 9:50am CST tags: Grand Theft Auto 4, Take-Two, Controversy, Legal, Lawsuit
Following the Chicago Transit Authority's decision to stop carrying advertisements for Grand Theft Auto IV, publisher Take-Two Interactive has sued the CTA.

In the suit, Take-Two claims the CTA's unexplained removal of the ads violates its free speech and contractual rights. Reuters reports the company is seeking a settlement of at least $300,000 along with the reinstatement of the materials.

"The CTA has refused to discuss with us its outrageous decision to pull advertising," Take-Two told GameSpot, "while running ads for other forms of popular entertainment with similar content, including mature-themed TV shows and R-rated movies,"

The $300,000 advertising campaign, which included banners on city buses and bus stops, was scheduled to run for six weeks. Within the first week, local news affiliate Fox News questioned the CTA's decision to advertise the controversial game, with the ads removed shortly thereafter. At the time, the CTA said that Take-Two would not be charged for the campaign.

The ads include no overtly violent, sexual or otherwise graphic materials that would traditionally prohibit advertisements from running in public. The situation resembles that of past non-explicit GTA ads that still managed to spark months of controversy.

Blizzard Says World of Warcraft Bot Creator Earned $2.8 Million

Mar 26, 2008 10:00pm CST tags: World of Warcraft, Blizzard, Lawsuit
Blizzard is now claiming that World of Warcraft bot author Michael Donnelly has made $2.8 million by selling his controversial Glider software, according to recent motions filed in court and mirrored on GamePolitics.

Donnelly, the author of popular World of Warcraft bot Glider--a downloadable tool that automatically plays the massively multiplayer game for users--was sued by Blizzard in February of 2007.

Both sides have since been locked in a legal battle, with Blizzard claiming that Donnelly knowingly infringed on its copyright, in addition to breaking World of Warcraft's End User License Agreement.

"Blizzard's designs expectations are frustrated, and resources are allocated unevenly, when bots are introduced into the WoW universe, because bots spend far more time in-game than an ordinary player would and consume resources the entire time," said Blizzard in a legal statement filed last week.

Donnelly claims that his program does not violate Blizzard's copyright because it never makes a true copy of the game client.

"Blizzard permits its licensees to load the WoW game client software into RAM to play WoW. As such, Blizzard‘s licensees cannot violate Blizzard‘s exclusive... Read more

Rainbow Six Vegas 2 PS3 Suffering Online Woes; Internet User's Uncle May Be Threatening Lawsuit

Mar 24, 2008 12:05pm CST tags: Rainbow Six Vegas 2, Lawsuit
The PlayStation 3 edition of Ubisoft Montreal's recently released Tom Clancy's Rainbow Six Vegas 2 is suffering from issues that are said to make the game's online multiplayer practically unplayable, according to multiple reports.

Since the game's retail debut last week, owners of the PlayStation 3 version have been complaining in the game's official forum and other message boards about issues joining online matches and frequent server disconnections.

Though these specific problems that are not said to be a widespread issue with the Xbox 360 edition, several reports have surfaced of freezing glitches within that version of the game.

A Ubisoft representative responded to the complaints Friday, noting that the company was investigating the issues and "will post when we have something concrete to tell you." A separate post asks players of the PS3 iteration to troubleshoot their connection based on the NAT type of their connection.

However, Ubisoft's paltry response has not been enough for the ever-impatient legion of scorned message board users and their always-influential family members. According to user facktery81, his uncle's "very reputable" law firm has been hired to sue Ubisoft "for releasing a product that does not do as advertised," though the thread has since devolved into an argument regarding the legitimacy of facktery81's claim.

Gibson Sues EA, MTV, Harmonix over Rock Band; Update: Harmonix Responds, Denies Allegations

Mar 21, 2008 5:20pm CST tags: Rock Band, Guitar Hero, Harmonix, MTV Games, Electronic Arts, Gibson, Lawsuit
Update: Rock Band developer Harmonix has issued a response to the lawsuit, labeling guitar maker Gibson's claims of patent infringement "completely without merit."

"It is unfortunate that Gibson unfairly desires to share in the tremendous success enjoyed by the developers of Rock Band and Guitar Hero," a Harmonix spokesperson told Shacknews. "This lawsuit is completely without merit and we intend to defend it vigorously.

"Gibson's patent, filed nearly 10 years ago, required a 3D display, a real musical instrument and a recording of a concert," Harmonix's statement continued. "Rock Band and Guitar Hero are completely different: among other things they are games, require no headset and use a controller only shaped like a real instrument."

Original Story: Continuing its recent legal activity, guitar manufacturer Gibson has sued Rock Band developer Harmonix, along with owner MTV Networks and publisher Electronic Arts, for infringing on one of its patents.

According to Gibson, Harmonix--which developed the multi-instrument music title Rock Band (PS2, PS3, X360) and created the Guitar Hero series--violated a 1999 patent for technology that simulates a concert performance via pre-recorded audio and a musical instrument.

The guitar maker sued six retailers--GameStop, Amazon.com, Wal-Mart... Read more

Gibson Sues Six Retailers for Selling Guitar Hero; GameStop, Amazon, Wal-Mart and Others Named

Mar 21, 2008 1:05pm CST tags: Guitar Hero, Activision, Gibson, Lawsuit
Update: In its legal filings, Gibson named the six retailers it is targeting for their sales of Guitar Hero: GameStop, Amazon.com, Wal-Mart, Target, Toys "R" Us and Kmart.

Original Story: Guitar manufacturer Gibson has announced that it is pursuing legal action against unspecified retailers for selling publisher Activision's popular Guitar Hero line of music video games, an action that Gibson claims infringes on one of its patents.

"Gibson Guitar took this action reluctantly, but is required to protect its intellectual property and will continue to do so against any other person in accordance with the law and its rights," the company proclaimed in a statement.

Earlier this year, Gibson began claiming that Activision's Guitar Hero games violate a 1999 patent for technology that simulates a concert performance via pre-recorded audio and a musical instrument.

Gibson had previously granted Activision and subsidiary RedOctane the license to use Gibson instruments in the Guitar Hero games, and as a model for the... Read more

Gibson Claims Guitar Hero Games Violate Patent; Viacom Drops Guitar Hero Royalty Suit

Mar 12, 2008 5:20pm CST tags: Guitar Hero, Activision, Viacom, Lawsuit, Gibson
Following guitar manufacturer Gibson's claims that the wildly successful Guitar Hero franchise violates a 1999 patent, Guitar Hero owner Activision has filed a lawsuit seeking to invalidate Gibson's patent.

According to the suit, as reported by Reuters, Gibson alleges that the series infringes on a patent for technology that simulates a concert performance via pre-recorded audio and a musical instrument.

Gibson notified Activision of the infringement in a letter on January 7, stating that Activision needed to obtain a license from Gibson .

In response, Activision claimed that Guitar Hero does not violate Gibson's patent, and that the three-year delay between the debut of Guitar Hero and Gibson's allegation has granted the company an implied license.

Interestingly, Gibson previously granted Activision the license to use Gibson instruments in the games and as a model for the series' guitar-shaped ... Read more

Capcom Sued Over Dead Rising Trademark Dispute

Feb 27, 2008 4:25pm CST tags: Capcom, Lawsuit, Dead Rising
Film production company MKR Group has filed suit against Capcom over an alleged copyright infringement by Capcom's 2006 zombie action thriller, Dead Rising (X360), Reuters reports.

The company claims that Dead Rising is a cut-and-dry adaptation of Dawn of the Dead, a 1978 zombie horror film set in a shopping mall for which MKR owns the copyright. Earlier this month, MKR notified Capcom, Best Buy and Microsoft of its intentions to file suit if a settlement could not be reached.

A week later, Capcom filed a complaint in the US District Court, seeking an injunction to prevent the suit and asking the Court to declare that Dead Rising did not infringe upon MKR's trademark. MKR claims that it filed suit after talks with Capcom failed.

The long-running dispute began brewing before the game was released in 2006, with Capcom taking the preemptive measure of placing a label on the Dead Rising box disavowing any relationship to the film.

Perpetual, Kohnke Resolve Dispute, Dismiss Lawsuit

Jan 23, 2008 7:22pm CST tags: Lawsuit, Industry News: PC & Console

Shacknews has confirmed that PR firm Kohnke Communication's lawsuit against former Star Trek Online developer Perpetual Entertainment has been dropped following a mutual resolution.

"The latest development is that the parties have resolved their dispute," a source told Shacknews. "The dismissal of the case was filed with the Court this afternoon."

A representative of Kohnke confirmed the suit's dismissal this afternoon. "The parties have reached an agreement, but we can't detail any further than that," Kohnke told Shacknews. "Part of the agreement was that we would not detail."

Earlier today, Perpetual issued a response to the lawsuit, remarking that Kohnke's claims were "vague, uncertain, ambiguous and unintelligible." Filed in December, Kohnke's lawsuit alleges that the firm is owed nearly $300,000 for its work promoting Gods & Heroes: Rome Rising (PC), which was cancelled last November.

Shacknews has contacted all involved parties and will update as soon as more information is available.

Ex-Midway Employee Sues Nintendo over Wii Remote (Updated; Lawsuit Not Yet Planned)

Jan 14, 2008 2:01pm CST tags: Lawsuit, Industry News: PC & Console, Nintendo
Update: Engadget has received a comment from Goschy's wife, who claims he is not yet planning to sue Nintendo over the matter.

Original story: Patrick Goschy, former Midway staffer, invented the Wii Remote ten years ago.

At least that is what he intends to prove when he takes Nintendo to court soon. Unlike similar cases, Goschy says he has the patent proof to back up his claims, in addition to hard evidence--evidence that has already spread to the internet.

A brief YouTube video, exhibit A, shows a pantsless Goschy demonstrating the device with the help of Ready 2 Rumble Boxing on a Dreamcast. For your evidentiary enjoyment, this video is viewable after the link. ... Read more

Future Responds to Texas Lawsuit Alleging GamesRadar Violates Children's Online Privacy

Dec 07, 2007 12:03pm CST tags: Lawsuit, Industry News: PC & Console, Sony
Future Publishing has responded to the state of Texas-issued lawsuit that alleges its gaming-oriented GamesRadar website does not properly protect the privacy and safety of children.

"Future US strictly adheres to all laws and guidelines regarding content on our websites," the company informed GamesIndustry.biz. "This is the first contact we have had from the Texas attorney general on this matter and we are urgently reviewing the complaint."

According to Texas attorney general Greg Abbott, the creation of a free RadarNation account on GamesRadar violates a federal law known as the Children's Online Privacy Protection Act through its collection of "personal information such as names, ages, and home addresses from children [under 13]."

RadarNation registration has been closed since the lawsuit was... Read more

Lawsuit Alleges Halo 3 Not Xbox 360-Compatible

Nov 28, 2007 5:22pm CST tags: Bungie, Lawsuit, Games: Console, Halo 3
San Diego resident Randy Nunez has filed suit against Bungie and Microsoft, alleging that the company's recently released Halo 3 (X360) "does not function with the Xbox 360" as claimed by its creators. Nunez filed a complaint acquired by gossip website TMZ this week in a Southern California U.S. District Court.

According to the text of the complaint, Nunez purchased the game in October but could not play the game because he claims "attempted use of Halo 3 consistently causes the Xbox 360 to 'crash,' 'freeze,' or 'lock up' while the game is being played."

The claim alleges that Nunez is not alone in his plight, and that "Many consumers have reported that the Halo 3 video game has caused their Xbox video game console to crash and remain totally inoperable after playing the Halo 3 video game." As such, the suit has been filed as a class action and open to others in Nunez's similarly bizarre situation.

Nunez seeks unspecified relief for his troubles, otherwise he claims others will be hurt by Halo 3's mischievous marketing as well. "Unless equitable relief is granted, the sale of Halo 3 video games for exclusive use on Xbox 360 game consoles will continue unabated," the complaint concludes.

When contacted for comment, a Microsoft rep said the company "just received the lawsuit and are not in a position to comment on it at this time."

Take-Two Proposes 'Hot Coffee' Lawsuit Settlement, Will Reward 'Offended' with up to $35

Nov 08, 2007 5:15pm CST tags: Lawsuit, ESRB, Rockstar, Industry News: PC & Console
Publisher Take-Two's proposed settlement for a class action lawsuit stemming from the Grand Theft Auto: San Andreas "Hot Coffee" fiasco will reward "offended and upset" owners of the original, unmodified game with up to $35 a piece.

The cash payout is just one of many settlement options Take-Two is said to provide, with another being an exchange for an edited copy of the game. Full details on the possible settlements are expected in mid-November when the Settlement Agreement is filed with the Court, and the company is sure to point out that the amount of cash payments depends on the number of people that apply.

To qualify, Take-Two stipulates that owners of the game must submit a "detailed" proof of purchase and swear that: they bought the game before July 20, 2005, were "offended and upset" by the "Hot Coffee" content, would not have purchased the game had they known about the content, and would have returned the game upon learning about the content "if they thought this was possible."

More details, including how those interested can participate and exactly what they need to submit, are expected shortly.

The settlement, which would cost the company at least $1.025 million but... Read more

Epic's Motion to Dismiss SK Lawsuit Denied

Nov 01, 2007 11:11am CST tags: Lawsuit, Silicon Knights, Epic Games, Industry News: PC & Console, Unreal Engine 3
The motion filed by Epic Games in attempt to dismiss Silicon Knight's lawsuit against the company has been denied, reports GameDaily BIZ. Barring an out-of-court settlement between the two companies, the case will now process to trial, though no date has been set.

"Epic had asked for the entire case to be dismissed. Judge Dever denied this request, which is not unusual," explained Epic VP Mark Rein. "Often these requests are denied. It is important to note that this was not a decision on the merits of Silicon Knights' claims. We are confident that the evidence will show Silicon Knights breached its license with Epic Games and violated our copyrights and trade secrets."

Dever's decision comes after Silicon Knights filed a rebuttal against Epic's motion to dismiss. "Epic’'s Motion to dismiss should be denied in its entirety, Epic should be ordered to answer the Complaint, and this case should proceed to discovery and trial," it read.

Charges filed against Epic in the lawsuit, which centers around Silicon Knights' experience with Epic's Unreal Engine 3 while developing Too Human (X360), include Fraud, Negligent Misrepresentation, and Breach of Contract. Epic maintains that all of the issues Silicon Knights encountered while using its technology are covered under the Unreal Engine 3 License Agreement.

Processor Patent Adds to Sony's Lawsuit Woes

Jul 31, 2007 4:21pm CST tags: Lawsuit, Hardware (console only), Sony
Sony is facing trouble at court once more, this time due to the parallel processing Cell chip in its PlayStation 3 consoles, which allegedly violates a 15-year-old patent.

The self-described Parallel Processing Corporation filed suit last week, claiming that Sony infringes upon its original 1991 patent, titled, "Synchronized parallel processing with shared memory." The patent describes a computer that "permits the partitioning of a single computer program into smaller concurrent processes running in different parallel processors."

This new case follows a long string of litigation aimed at Sony. In addition to the company's oft-reported bout with rumble patent holder Immersion Corporation--which resulted in a $80+ million settlement in... Read more

Feature: Developers on Unreal Engine 3 Lawsuit

Jul 23, 2007 3:20pm CST tags: Lawsuit, Silicon Knights, Epic Games, Industry News: PC & Console, Unreal Engine 3
In the wake of last week's explosive news regarding Too Human developer Silicon Knights' lawsuit against Epic Games, Shacknews spoke to several developers with Unreal Engine experience, asking them to weigh in on the lawsuit and on licensing the Unreal Engine 3 in general. Do Silicon Knights' claims of negligence hold water? How do other devs feel about the engine? Read on and find out.
"It is true that Epic was very late in delivering key features to UE3 during the development of Gears of War," he said. "They had promised one of the most important feature of UE3, the multi-threaded renderer, many many months before it was finally delivered. Since the key to having fast performances on the Xbox 360 is multi-threading, it made the engine somewhat subpar if you wanted to run your game with good graphics on a console."
Read the rest...

Silicon Knights Serves Epic Games With Lawsuit, Claims Unreal Engine 3 Negligence (Updated)

Jul 19, 2007 6:00pm CST tags: Lawsuit, Denis Dyack, Silicon Knights, Epic Games, Too Human, Unreal Engine 3
(Updated/reorganized) Silicon Knights, developer of upcoming Microsoft-published Xbox 360 action game Too Human, has sued Epic Games due to grievances with Epic's handling of its widely-licensed Unreal Engine 3. News of the suit came from Epic Games, which notified the press of the legal action. Silicon Knights issued a press release, and the full lawsuit was made available by San Francisco-based law firm Krieg, Keller, Sloan, Reilley & Roman LLP. Microsoft has claimed a lack of involvement in the suit.

The thrust of the complaint seems centered around E3 2006, where Too Human was demonstrated and subsequently criticized for, as the lawsuit describes, "technical problems and generally unpolished appearance." Silicon claims that Epic withheld a "very useable version" of the Xbox 360 engine for its own purposes, only delivering a fully functional version of the software in November of that year--roughly eight months past the original March 2006 deadline.

Silicon seeks several concessions from their licensor, including a negation of the original licensing agreement, the unrestricted legal right to alter the engine, and, most significantly, forfiture of all profits gained through sales of Epic's Gears of War to Silicon Knights in the form of awarded damages.

Reads the lengthy lawsuit: "The damage to Silicon Knights... Read more

Nintendo Lawsuit Response

Dec 21, 2006 5:02pm CST tags: Lawsuit, Games: Console, Nintendo
In case it wasnt obvious, Nintendo doesnt think the recent lawsuit filed against them for the Wii strap issue has much merit. They have now put out an official response here:

We believe the lawsuit to be completely without merit. Nintendo has a long tradition of delivering high-quality products and excellent customer service, and we take all reports from our customers seriously.

At the time we became aware of the lawsuit, we had already taken appropriate steps to reinforce with consumers the proper use of the Wii Remote and had made stronger replacement wrist straps available. This suit has had no effect on those efforts.

If you check out the Green Welling LLP website you'll see all kinds of class action suits that these guys jump in on. Green Welling loves you and wants to protect you. Money is cool too.

Late Night Consoling

Sep 19, 2006 10:30pm CST tags: Konami, Namco, MMO, Lawsuit, Activision, Electronic Arts, BioWare, Gearbox, Insomniac, Ubisoft, Games: Console
  • RedOctane Seeks to Become Lawsuit Hero

    [ps2]

    According to a GameSpot report, Activision and recently acquired Guitar Hero publisher RedOctane filed suit against peripheral manufacturer The Ant Commandos. Activision alleges that, by selling its Guitar Mania series of Guitar Hero guitar controllers, the company has infringed upon Activision's trademarks and copyrights, engaged in unfair and deceptive trade practices, exhibited unfair competition, and released false advertising. The lawsuit claims that the Guitar Mania packaging emulates the Guitar Hero packaging and makes use of RedOctane's protected materials to promote the Guitar Mania product. The front of the Guitar Mania box states that the controller is "Compatible with PS2 Guitar Game;" elsewhere it notes it is compatible with Guitar Hero. Activision takes issue with this as well, claiming that the controller's motion sensor, which activates Guitar Hero's "Star Power" mode, does not always function propertly. A comparison of the Guitar Hero and Guitar Mania boxes is presented here. The Ant Commandos also makes alternative mat controllers for dance games and an alternative drum controller for Nintendo's Donkey Konga (GCN) and Donkey Kong Jungle Beat (GCN) games.

    The lawsuit is somewhat ironic, given RedOctane's past (and current) positions as a defendant in copyright- and trademark-related matters. In a similar matter, Konami sued RedOctane in 2005 for publishing Roxor Games' dance game In the Groove (PS2), which Konami alleged infringed on a number of patents it holds for its long running Dance Dance Revolution series. A company named Knucklebonz also sued RedOctane over the use of the Guitar Hero name. Since June 2004, Knucklebonz has used "Guitar Hero" as a brand name for its series of collectible figures based on rock guitar greats. However, it appears the company failed to properly register the name until late last year.

  • BioWare Branches Out to DS

    [nintendo]

    Acclaimed RPG-oriented developer BioWare today announced that it has formed a new development group specifically targeting handheld platforms. The company's first title in the portable arena will be an unnamed project for Nintendo DS. No details were given regarding the game's setting or gameplay. Today's news comes only a month after BioWare sent out a survey to its community members inquiring whether they would buy a portable game based on Baldur's Gate, Star Wars: Knights of the Old Republic, or Neverwinter Nights, or whether they would be willing to buy a portable system to be able to play such a game.

    In addition to the announcement of the game and its development group, BioWare also stated that it is looking for developers to fill out the new team, which will be based at the company's main studio in Edmonton, Alberta. BioWare recently also opened up an MMO-focused studio in Austin, Texas.

  • EA Confirms SKATE

    [ps3] [xbox360]

    Electronic Arts has publically confirmed that, as revealed this week, it will indeed be publishing a skateboarding game simply titled SKATE. The game is headed to PlayStation 3 and Xbox 360. Today's announcement reveals that long time Need for Speed series developer EA Black Box, an EA Canada studio, will be handling the game. Professional skaters such as Danny Way and PJ Ladd will appear in the game. SKATE also features a "reactive city" environment as well as context-sensitive in-game cameras. "Our game offers a skate mecca for both skaters and gamers in search of the definitive authentic skating video game experience," said executive producer Scott Blackwood. "We're focused on capturing the actual feeling of skating with the innovative control system, the physics driven animations, and the intelligent cameras working together to really deliver the closest thing to being on a board." The game apparently offers a trick control system that is based on the two analog sticks, rather than the time-honored stick (or d-pad) plus face buttons method that is used in Neversoft's Tony Hawk series.

    EA Black Box's SKATE is set to ship for PlayStation 3 and Xbox 360 in 2007.

  • Ubisoft Announces Q4 Releases

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba]

    Ubisoft today announced its official release list for its third fiscal quarter, the fourth calendar quarter of 2006.

    - Ubisoft Montreal's Tom Clancy's Splinter Cell Double Agent (PS2, Xbox, GCN, X360, Wii, PC)
    - Ubisoft Montpellier's Rayman Raving Rabbids (Wii, NDS, GBA, PC; other versions to follow in 2007)
    - Ubisoft Montreal's Tom Clancy's Rainbow Six Vegas (PS3, X360, PSP, PC)
    - Ubisoft Montreal's Far Cry Vengeance (Wii)
    - Gearbox and Ubisoft Shanghai's Brothers in Arms D-Day (PSP)
    - Ubisoft Romania's Blazing Angels Squadrons of WWII (PS3, Wii)
    - Pipeworks and Ubisoft Montreal's Prince of Persia Rival Swords (PSP)
    - MTO's Petz (NDS, GBA, PC)
    - Ubisoft Paris' Red Steel (Wii)
    - Arkane and Kuju's Dark Messiah of Might & Magic (PC)
    - MTO's GT Pro Series (Wii)
    - Ubisoft Montreal's Open Season (PS2, Xbox, GCN, X360, Wii, NDS, PSP, GBA, PC)
    - Ubisoft Casablanca and Ubisoft Montreal's Star Wars Lethal Alliance (NDS, PSP)
    - Ubisoft's Monstre 4x4 World Circuit (Wii)

  • Xbox 360 Players Have a Vision, Get Patched

    [xbox360]

    Despite apparently having been available for a few weeks now at various retail locations, according to internet reports, the Xbox Live Vision peripheral for Xbox 360 has now officially been released. The USB video camera allows for in-game video chat as well as the ability for players to make a custom gamer picture viewable to friends. Currently, Carbonated Games' UNO makes use of the video chat feature. As of tomorrow, the functionality will be added to PixelStorm's Bankshot Billiards 2 as well as Silver Creek's Hardwood Hearts, Hardwood Spades, and Hardwood Backgammon.

    Xbox Live Vision is available for $39.99 and includes an Xbox 360 headset, UNO, and FreeVerse's gesture-based game TotemBall. The $79.99 Xbox Live Vision Gold Pack includes those components as well as Digital Eclipse's Robotron 2084, 200 Microsoft Points ($2.50).

  • Wii Playable on Fusion Tour

    [nintendo]

    This summer, Nintendo announced its Nintendo Fusion Tour (warning: site features loud sound), a series of over 35 rock concerts being held across the United States from September 27 to November 11. Nintendo stated that Wii would be present in some form at the shows, but did not state whether the machine would be playable by attendees. Today, the company confirmed that each show will feature multiple playable Wii consoles, along with Retro's Metroid Prime 3: Corruption, Nintendo's WarioWare: Smooth Moves, Toys for Bob's Tony Hawk's Downhill Jam, Nintendo's Wii Sports, and Monster Games' Excite Truck playable for showgoers. Nintendo DS consoles and games will also be playable, though the only example of a playable DS game given was iNiS' Elite Beat Agents.

Misc. Media/Previews

PS2/PS3

GameSpot checks up on Insomniac's Resistance: Fall of Man (PS3). 1UP has a team interview on Namco's Ridge Racer 7 (PS3).

Xbox/X360

1UP checks out Gastronaut's Small Arms (X360).

GCN/Wii

1UP has details on Marvelous' Harvest Moon Heroes (Wii).

Portable

Game Informer speaks with Keiichi Yano, game designer and co-founder of iNiS, the company behind Osu! Tatakae! Ouendan! (NDS), Elite Beat Agents (NDS), and Gitaroo-Man (PS2, PSP).

Console Game Of The Evening [Submit Yours!]

Golf for the NES. "I remember back when you could name games simply "Golf"." (submitted by famine101)

Late Night Consoling

Aug 02, 2006 10:10pm CST tags: Lawsuit, Atari, Electronic Arts, Capcom, NCSoft, Rockstar, Tecmo, Square Enix, Ubisoft, Atlus, Games: Console, Sony, Deep Silver
Atlus released a bunch of new screenshots and artwork from Grasshopper Manufacture's DS RPG Contact today. I've got to say, that's one of my most anticipated DS games by far, which is impressive considering I'm not a huge Japanese RPG fan and the upcoming DS lineup is so strong. The visual style of the game is absolutely gorgeous, it seems to take a lot from the ultra-quirky Earthbound (SNES), it's got this weird recursive thing going--the character that mentors your playable character seems to know he is within a video game, there's some kind of online connectivity with it, and it's from the guys who made the flawed but promising Killer 7 (PS2, GCN). Seriously, I need this now.
  • Rockstar Strips Strip Club of Lawsuit

    [ps2] [xbox]

    Gamasutra reported today that Rockstar Games has won a lawsuit launched by a Los Angeles strip club, claiming the in-game strip club "The Pig Pen" from Grand Theft Auto: San Andreas (PS2, Xbox, PC) violates registered trademarks owned by the club. The logo of The Pig Pen bears a striking resemblence to that of the actual L.A. club, the Play Pen Gentlemen's Club--no doubt deliberately, as The Pig Pen is located in San Andreas' Los Angeles-esque locale of Los Santos. Despite the similarity, Rockstar was acquitted on First Amendment grounds, as though the in-game reference "bears some artistic relevance" to its real life counterpart, it "does not explicitly mislead consumers as to the source or content of the Game."

  • Nintendo: "Wii prove our promise"

    [nintendo]

    The official website of Leipzig's upcoming Games Convention has been updated to include a full list of publisher conferences to be held on August 23, 2006. Most of the conferences lack a detailed description and will likely be showcases for holiday season and 2007 lineups, but a specific title was given for Nintendo's: "Wii prove our promise." Earlier this year, company president Satoru Iwata stated that Nintendo will reveal launch information for its upcoming Wii console by September. So far, the only confirmed details are that the machine will launch before Thanksgiving and for under $250 in the United States. Rumors have been circulating this week that Nintendo will announce up to five new games during their conference.

    Another interesting conference is listed. The exhibitor is "Electronic Arts/Nintendo," though no description or title was given. Last month, EA announced six Wii games based on long running EA franchises, only a few or which have as yet been shown. This conference may show more from that lineup.

    Many other publishers and developers have Games Convention conferences scheduled, though few give descriptions. These companies include Electronic Arts ("Highlights 2006/2007"), Ubisoft, 10tacle Studios (Elveon & Codename Panzers: Cold War), Microsoft Xbox, Deep Silver, NCSoft Europe (Guild Wars Nightfall), Buena Vista Games, Midway Games, Square Enix, Sony Computer Entertainment Europe, and Atari. All of these presentations will take place on August 23.

  • Wii: Seven from Ubisoft, Six from Midway

    [nintendo]

    Though the last few months have seen a sudden upswing in publisher support for Wii, Ubisoft is one of the few third parties that has been on board with Nintendo's upcoming console since the beginning. During a presentation at the Ziff Davis Electronic Games Summit this week, Ubisoft North America president Laurent Detoc announced that the company currently has seven games in development for Wii. So far, the company has only announced two titles for the system--Ubisoft Paris' Wii-exclusive Red Steel, and Ubisoft Montpellier's Rayman Raving Rabbids, whose main version appears to be the Wii version, judging from comments by designer Michel Ancel.

    Detoc also spoke on the Wii in general, particularly in regards to its potential to broaden the gaming audience. He sees the machine having "a large audience and market," and recalled that, "The first time I picked up that sucker I couldn't stop playing it."

    Midway president David Zucker also revealed the extent of his company's Wii development, confirming that Midway has six games in the works.

  • Midway Announces Mortal Kombat: Armageddon Limited Edition Premium

    [ps2] [nintendo]

    Midway today announced that upon the release of Mortal Kombat: Armageddon (PS2, Xbox, Wii), the PlayStation 2 version of the game will be available in a Premium Edition consisting of various extra features: an "arcade-perfect" port of Ultimate Mortal Kombat 3, 60 minutes of feature video content including a "History of Fatalities" movie, and a piece of animation cell cover art signed by Mortal Kombat co-creator Ed Boon. There will be four metallic cover variants of the Premium Edition, three of which feature two characters each--Sindel/Shao Kahn, Johnny Cage/Goro, Kano/Sonya--and one of which is simply a metallic version of the standard box art.

    The publisher also specified that the Wii version of the game confirmed yesterday will be shipping in the first quarter of 2007. More information about that version's features will be made available later this year.

  • SNK Shies Away from PS3

    [ps3]

    Speaking to Kotaku, SNK Playmore marketing manager Yoshihito Koyama indicated that his company plans to avoid PS3 development for the console's first few years on the market. "The PlayStation 2 is good enough. It's small and cheap," he said. "Maybe 2009-2010 is a good time to release a game for the PS3." Why? "My first impression is that it's expensive," he said about Sony's next-gen console.

    In terms of next-gen systems, SNK has expressed interest in Nintendo's Wii as a viable target for its games. The company currently plans to launch Metal Slug Anthology, also headed to PSP, as a Wii launch title.

  • Lord of the Maps

    [xbox360]

    Three new single- and multiplayer maps for the Xbox 360 version of EA LA's The Lord of the Rings: The Battle for Middle-earth II are now available via Xbox Live. The maps, named Weathertop, Argonath, and Umbar, are available as the Aragorn's Journey pack, and cost 700 Microsoft points ($8.75).

  • Misc. Q&As/Features

    We've got an interview on Climax LA's upcoming Silent Hill Origins (PSP).

    Ubisoft sends over a producer video interview on the upcoming Rainbow Six: Vegas (PS3, X360), speaking on various features and graphical improvements.

    GameSpot talks with Bizarre Creations' Gareth Wilson about the challenges of developing Project Gotham Racing 3 as an Xbox 360 launch title.

Misc. Media/Previews

PS2

GameSpot has a preview of Tecmo's Tokobot Plus: Mysteries of the Karakuri (PS2). GameSpy takes a look at Punchline's Rule of Rose (PS2).

Screenshots: Rule of Rose (PS2).

XBOX/X360

GameSpy checks out weapons from Capcom's Dead Rising (X360).

PORTABLE

GameSpot previzzles High Voltage's 50 Cent: Bulletproof G Unit Edition (PSP). IGN checks out four games from Nintendo's Bit Generations (GBA) series (Coloris, Orbital, Digidrive, and Soundvoyager), as well as From Software's King's Field (PSP).

Screenshots: Contact (NDS).

Console Game Of The Evening [Submit Yours!]

Stack-Up for the NES. "The other game for R.O.B. the robot. I still play it now and then, especially in bingo mode. A much better game than its pimped out big sister, Gyromite." (submitted by geneshifter)

Late Night Consoling

Dec 05, 2005 10:15pm CST tags: Lawsuit, Capcom, Sega, Ubisoft, Games: Console, Sony, Gauntlet
Ok, so Guitar Hero (PS2) is super fun, even for somebody who already plays guitar. Seriously. Also, can't wait to mess up other Shackers' towns tomorrow with Animal Crossing: Wild World (DS).
  • Microsoft Discusses Further 360 Launches

    [xbox360]

    Despite a lot of hullabaloo on Microsoft's part about a simultaneous worldwide launch for its Xbox 360 console, it seems the launch is more of a fairly-simultaneous partially-worldwide affair, as territories such as Australia will not be receiving the machine until March 2, 2006. Speaking to Reuters, the company has now announced its launch plans for certain Asian territories. While the console will hit Japan in five days, it will not launch in Korea until February 24, with Hong Kong, Taiwan, and Singapore sharing the March 2 release date with Australia. "We wanted to make sure within the first six months that we could get the 360 into all existing Xbox 1 markets," said Alan Bowman, Microsoft's Asia-Pacific general manager for Entertainment and Devices. Bowman noted that while there were considerations internally to further delay international launches until it was certain North American demand for the machine would be met, the company decided to proceed with the planned dates.

  • At Least 10% of Xbox 360s Sold on Ebay

    [xbox360]

    EBay president and CEO Meg Whitman has announced that, as of last Thursday, the popular online auction site has supervised the sale of some 40,000 Xbox 360s. Best estimates put total sales for the machine between 300,000 and 400,000, meaning that between 10%-13% of all North American launch quantities of the console have changed hands via eBay. That number is sure to continue to rise, as a quick search shows over 6,500 360s currently listed on eBay, with ending auctions still fetching prices hundreds of dollars higher than retail.

  • Microsoft Faces Possible 360 Lawsuit

    [xbox360]

    An owner of an Xbox 360 console is launching a class action suit against manufacturer Microsoft over heating issues in the machine which cause crashes or error messages. Since the console's launch, the internet has seen plenty of reports about similar problems with the 360, many having to do with the power supply unit. Microsoft has acknowledge the existence of such problems but has stated that they are within the realms of what is expected with the launch of new consumer electronics products. While the issues with his console are certainly valid, the man's lawsuit (which calls for "unspecified damages and litigation-related expenses, as well as the replacement or recall of Xbox 360 game consoles") seems odd given Microsoft's extremely cooperative attitude towards repairs. The company has already replaced many units free of charge and, if reports on the internet are to be believed, with a very quick turnaround time.

  • Further Weight to Ubisoft Shooter on Revolution

    [nintendo]

    Following recent rumors that Ubisoft is working on a new shooter for Revolution and the recent announcement that Free Radical is working on a next-gen shooter with Ubisoft, IGN Revolution reports that sources "close to Nintendo" have revealed that Ubisoft is working on a shooter for Nintendo's upcoming system. The article points out Free Radical's past association with Nintendo, being comprised of many former Rare developers who worked on Perfect Dark (N64) and GoldenEye (N64). More recently, Free Radical headed up the TimeSplitters series.

  • PSP Graffiti Confirmed by Sony

    [psp]

    There was some doubt last week as to whether the PSP-themed graffiti appearing across many urban United States areas was actually the work of Sony or merely some enthusiastic and organized fans (or, some suggested, even Microsoft in an attempt to drum up negative publicity). However, Wired News has spoken with Sony about the campaign, and it is definitely the work of Sony's ad agency. The manufacturer is paying business and property owners for the right to stencil the ads onto their walls. The campaign has received mixed reactions, with various internet blogs which first covered the story coming down on both sides, and counter-graffiti by frustrated locals being spray painted over the ads.

  • Sega Wins Olympic License

    [ps2] [ps3] [xbox360] [xbox] [gamecube] [nintendo] [ds] [psp] [gba]

    Sega announced today that it has acquired the rights to publish the official video game of the Beijing 2008 Olympic Games. The announcement specified that the game would feature many sports seen the Olympics, including aquatics, archery, baseball, basketball, boxing, canoe/kayak, cycling, equestrian, fencing, football (the soccer kind), gymnastics, handball, field hockey, Judo, modern pentathlon, rowing, sailing, shooting, softball, table tennis, Taekwondo, tennis, triathlon, volleyball, weightlifting, and wrestling.

  • Misc. Q&As/Features

    IGN takes a look at legendary studio Rare, discussing whether the commpany still has what made it great.

    Matt Casamassina, long-running editor of IGN's excellent Nintendo channels, announces the launch of IGN Revolution, covering Nintendo's upcoming console.

Misc. Media/Previews

PS2

1UP previews SCEI's Wild ARMs 4 (PS2).

Xbox/X360

GameSpy checks out People Can Fly's Painkiller: Hell Wars (Xbox).

Screenshots: Robotron 2084 (X360, also arcade). Rumble Roses XX (X360). Lost Odyssey (X360). Dead or Alive 4 (X360).

Portable

Game Informer has last minute impressions and video of Nintendo's Animal Crossing: Wild World (DS). 1UP checks out Sonic Team's Super Monkey Ball Touch & Roll (DS) and Capcom's Monster Hunter Portable (PSP).

Screenshots: Viewtiful Joe: Red Hot Rumble (PSP, also GCN).

Movies: Mega Man Maverick Hunter X (PSP).

Multi

IGN checks out some characters and the intro movie from Sonic Team's Sonic Riders (PS2, GCN, Xbox).

Movies: Gauntlet: Seven Sorrows (PS2, Xbox).

Console Game Of The Evening [Submit Yours!]

Cold Fear for the Xbox. "A decent horror game in the RE vein, and probably the best gfx the Renderware engine has ever produced" (submitted by SykelSeven)