The star of Far Cry 2 (PC, 360, PS3) multiplayer isn't the modes, or the levels, or even the guns--it's the
map editor.
After spending some time manipulating the editor with an Xbox 360 controller, I was very impressed. It is probably the most powerful FPS map editor that an eight-year-old could master in five minutes. Using a radial menu to select major categories--roads, buildings, etc--and sub-menus for smaller categories, I was able to assemble a mish-mash of huts and trees in seconds.
Many of the functions are as simplistic as they get. Roads are laid by connecting line segments, the curves drawn in automatically. The weather and time of day are adjusted with sliders. Objects can be dropped in and overlapped with ease, to create monstrous forts or intricate jungle settings.
Supported by an online download and ranking system, I can see the editor fueling the Far Cry 2 multiplayer experience. What Spore does for character design, and LittleBigPlanet hopes to do for platform level design, this editor can do for shooter levels--that is, if the multiplayer component itself is worth the effort.
With the focus on the editor, Ubisoft's multiplayer strategy was... Read more