Originally announced back in 2004, Dragon Age: Origins is slated to hit PC early next year, followed by eventual console editions.
Dragon Age: Origins is scheduled for a PC release in 2009, before making its way to consoles later on. Check out Shackvideo for more Dragon Age footage.
"Yes. Dragon Age: Origins will be coming to consoles in the near future, yes," Tudge told Eurogamer. The site claims he hinted at a late 2009 release for the console release, with a representative stating that "plans for consoles haven't been finalized yet."
BioWare had previously stated that the Dragon Age franchise would eventually make its way to consoles, but had not specified if that referred to Dragon Age: Origins or a console-specific entry.
Billed as BioWare's "spiritual successor" to its hardcore PC RPG series Baldur's Gate, Dragon Age: Origins is currently slated to arrive on PC between January and March of 2009. It was originally announced back in 2004.
According to Tudge, the game's title "really represents three real key elements," including "the origins stories," "the return to BioWare's roots" and "the origins of the franchise, of the series."
No details were offered on the console editions, leaving it unclear if the console games will be simple ports or entirely new entries in the myhtology-rich series.
Billed as the "spiritual successor" to BioWare's work on the Baldurs Gate games, the first Dragon Age title, Dragon Age: Origins, arrives on PC next year.
The game's classes and rules are said to resemble those of a Dungeons & Dragons effort, such as BioWare's Baldur's Gate series, with the title sporting a real-time conversation system similar to that of the studio's recent sci-fi RPG Mass Effect.
Little else is known of the game, which was announced for the PC way back in 2004 and is currently slated for release between January and March of 2009.
Thanks to Green Lantern and Kentor for the heads up.
- The story is dark-much darker than the usual BioWare fare-and influenced by "realistic" modern fantasy like George R. R. Martin's A Game of Thrones.
- The game uses an evolved "tactical real-time combat" style of Baldur's Gate, only in 3D-you queue up orders for multiple party members, pause the game when you need to think, and your party members will be able to execute coordinated attacks.
- Even though Dragon Age isn't a D&D game, per se, BioWare is sticking close to those roots with the class and rules systems.
- The game uses a "modified" version of the Mass Effect conversation system we're all so keen on.
- Depending on the type of character you choose, the game offers multiple different "origin stories"-meaning the first few hours of the game will be totally different depending on which character archetype you choose.
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