Developed by Mercury Steam and published by Codemasters, the spooky first person shooters follows the exploits of the Jericho squad, a paranormal investigation team following up on reports of some decidedly creepy stuff. Players can switch between the various squad members, including one gal who cuts herself and throws magical blood balls at enemies.
"It's really fucking pretty," offered the still-medicated Shacknews founder Steve Gibson. "It's really fucking good looking. I was pretty fucking stunned. But the AI has dudes running into walls and shit."
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Clive Barker's Jericho deals with the mysterious reappearance of a lost city in a remote desert. When a form of evil that goes right back to the dawn of days resurfaces from there, a Special Forces squad, trained in both conventional warfare and the arcane arts, is sent in. Their mission: Hunt down and destroy the evil that lurks at the heart of the city before it destroys humanity. "Players will constantly be given new challenges, new environments, and yes, new horrors and abominations to face every step of the way," continues Barker. ÂHowever, unlike a conventional game in which the characters are attempting to escape at the end of their ride through Hell, our protagonists have a much more difficult task. The closer they come to the end of their trek into darkness, the nearer they get to the source of that darkness: Evil Incarnate, we'll call it for now..."
"I don't want to give too much away just yet, but the concept is that somewhere in northern Africa there is a walled city which is not just a walled city but walls within walls within walls," Barker said. "It's like Russian dolls, spaces within each other, and trapped inside each space is a slice of time where the warriors of good have gone against ultimate evil and have lost." It's that fourth dimension that makes Jericho more than a maze. The first battles encountered on the quest are against relatively modern imprisoned soldiers, while further in are World War I infantrymen, Crusaders and other warriors, each drawn from an earlier historical era than the last. "Some are evil, some are not, and you have to make up your own mind," Barker said.It's mentioned that Barker is involved with everything from story ideas to concept art. Barker previously worked with EA on the first person action game The Undying. Another title, Demonik, was cancelled by publisher Majesco earlier this year.
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