The publisher pitch
Leon S. Kennedy, Raccoon City's idealistic rookie cop from Resident Evil
2, takes center stage in this incredible installment of the wildly
popular franchise. Exclusive to the Nintendo GameCube, Resident Evil 4
shines as the first breakout game of 2005.
Features
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Utilizes the Nintendo GameCube's technological powers to the fullest,
creating breathtaking 3D graphics and effects
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Camera follows Leon from behind, allowing for intuitive movement
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New, never before seen enemies
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Advanced AI
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Aim and shoot: zero in on enemies
In the six years since the destruction of Raccoon City, the U.S.
government has been able to exterminate the nefarious Umbrella
Corporation. Now in 2004, players rejoin Leon, now a U.S. agent with a
top-secret mission. His investigation into the abduction of the
President's daughter has led him to a mysterious location in Europe
teeming with unimaginable horrors.
There isn't enough space to say all of the good things about this game.
Some of the previous games in the Resident Evil franchise could be a bit
difficult to control. RE4's smooth handling makes the game easy to pick up
so you can quickly head out on your adventure. The excitement of the game,
thanks in large part to the amazing sound effects and graphics, will have
you on the edge of your seat. You won't want to stop playing it for even
one minute.
Welcome to Our Village! Enjoy Your Stay!
Leon's sources lead him to an undisclosed European village. The villagers
look like they came straight from a Renaissance festival gone bad, where
they played the roles of the lowest class. With soiled clothes and mean
looks in their eyes, they greet Leon with a friendly toss of a hatchet
toward his head. It's on.
Armed at first with only his lowly pistol and a knife, Leon fights off
wave after wave of villagers, some wielding chainsaws. These villagers are
toughest to kill, and you can literally lose your head trying to gun them
down. Unless you're packing a shotgun or another weapon that will separate
the villager from his head, it's going to take several good shots to slow
these folks down. As you'll discover later in the game, even a well-aimed
head shot might not be enough.
What mostly separates the villagers from your run-of-the-mill Resident
Evil zombies is that they have brains and will try to use them. Although
some come at you with that empty-eyed, lamb-to-slaughter look, others act
more crafty. They vary their rate of speed and dodge left and right to
make you miss. In addition to their wily nature, the people of the town
set bear traps and tripwires.
Buyer's Market
As Leon journeys through the different areas of the game, he meets up with
a system of merchants who deal in arms. In exchange for treasures Leon
finds and money he picks up for opening crates and killing villagers, the
merchants sell everything from shotguns and rifles to rocket launchers.
Leon also upgrades his weapons with the merchant. You cannot buy grenades
from the merchant. Those Leon finds in his travels.
When the merchant offers a new set of weapons, he gives you a fair-enough
deal for the weapons you've previously upgraded. Don't be stingy on
increasing the firepower and capacity of your weapons because you're
saving up for something better. Everything Leon owns must fit into his
attaché case. He'll need to buy the biggest one he can from the merchant,
otherwise he'll have to leave valuable ammo or healing herbs behind.
Since time is of the essence in Resident Evil 4's confrontations, a
weapon's capacity must be upgraded. Reloading speed can be upgraded, too,
but when Leon's faced with 10 enemies ready to split him in two, he'd
rather have the extra shells readily available. If the villagers get the
best of him, Leon finds a save point everywhere he finds a merchant. There
are some battles you're not going to win the first time you try. Save
often.
Quick Change
The game's smooth pace can be credited to several things. You'll never
have to wait more than a few seconds for the game to load. To choose your
weapon, hold L for the knife and R for your gun. The A Button shoots and B
reloads on the fly. The camera stays in the same place for the whole game,
right behind Leon. You'll mostly use the C Stick to look up or down for
crates and to aim your knife or gun at them.
You can call for your map on-the-fly by pressing Z. You can do the same
with your inventory by pressing the Y Button. This action breaks away from
gameplay and brings up your attaché case. After you select your new
weapon, the game returns to the exact same point at which you left. So if
Leon runs out of ammo and a villager is right in his face, press Y to give
him a new gun (hopefully one that has ammo in it), return to gameplay and
open fire. It will save Leon's backside a time or two.
Too Many Mysteries to Unfold
Resident Evil 4 has so many twists and turns, it's difficult to get into
the game's storyline without giving too much away. However, one thing that
is constant is you will follow the storyline. Leon isn't allowed to roam
free through the game. Although the game follows a linear path, the
difficulty, excitement and intrigue of that path makes it one you want to
follow for a long, long time.