Team Fortress 2 Heavy Update Released

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The much-anticipated Heavy update is now available for Team Fortress 2, bringing a wealth of new content to the PC version of Valve's class-based multiplayer shooter.

Automatically downloaded upon logging into Steam, the update packs the new Arena mode, the Badwater Basin Payload map, community member Jamie Mason's CP_Steel along an assortment of achievements for the Heavy class and three unlockable item: Natscha, the Killing Gloves of Boxing and the healing Sandvich.

In addition to the update, Valve delivered a new entry in its "Meet The" series, offering viewers a humorous introduction to the Sanvich.

The specific changes include:

  • Added 3 Heavy unlockables
      Natascha, The Sandvich, The Killing Gloves of Boxing
  • Added 35 new Heavy achievements
  • Added Arena game mode
  • 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
  • Added cp_steel, a community map by Jamie "Fishbus" Manson

Changes
  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteam
  • Added proper handling of cart blocking recognition to Payload maps
Bug fixes
  • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctly
  • Fixed the cart alarm sound occasionally getting stuck on in Payload maps

    Chris Faylor was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    August 19, 2008 2:41 PM

    Update servers are burning ! Running at 20-30KB/s
    Me want sanvich!

    • reply
      August 19, 2008 2:43 PM

      I am seeing between 240kb/s to 300kb/s

    • reply
      August 19, 2008 2:46 PM

      mine is stuck at "download starting..." :(

    • reply
      August 19, 2008 2:46 PM

      i had 1.8 MBs for the first 12 percent now i have 60-120KBS with bumps upto 250kbs

      • reply
        August 19, 2008 2:47 PM

        I've been at 2.3MB/sec for the entire update! :)

    • reply
      August 19, 2008 2:50 PM

      Mine keeps starting and stopping. :(

    • reply
      August 19, 2008 2:54 PM

      [deleted]

      • reply
        August 19, 2008 5:23 PM

        They're a 150-strong company that goes long periods releasing free content. Cut them some slack. For instance, if they were Blizzard they would have the extortion of ten million customers to get a plenty-large server farm. As it is they'll have to make do, and so will you.

    • reply
      August 19, 2008 3:02 PM

      it's all key now ;P first it updated for 4 minutes, after i reseted the game it started updating again.
      This time for much longer : p Running at full speed!

    • reply
      August 19, 2008 5:42 PM

      630KB/s here. Took 5 minutes :)

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