Wii Holiday Game Sales Exceed 8 Games Per Unit, Xbox 360 Dominates Lifetime Attachment Rate

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Continuing the recent barrage of sales numbers and their numerous interpretations, the sales-tracking firm NPD Group informed IGN that the Wii had the highest software to hardware sales ratio across the past holiday season.

During December, North American consumers bought an average of 8.11 Wii titles for every Wii console sold in that timeframe. The Xbox 360 ratio was just a bit lower, coming in at 7.76 games for every unit, while the PlayStation 3 moved 5.04 games for every piece of hardware.

The Xbox 360, meanwhile, has dominated the lifetime ratio with an impressive 7.0 attach rate since launch.

Despite the Wii's impressive holiday figure, its overall lifetime ratio is substantially lower. Since launch, Wii software has only sold an average of 4.64 pieces for every unit. The PlayStation 3's holiday numbers more closely match its overall figure, which is 4.26.

Chris Faylor was previously a games journalist creating content at Shacknews.

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  • reply
    January 25, 2008 11:34 AM

    [deleted]

    • reply
      January 25, 2008 11:35 AM

      Good PR?

      • reply
        January 25, 2008 12:12 PM

        IGN came up with those ratios, not Nintendo PR. They don't make sense and you're just as bad as they are to post them here.

        • reply
          January 25, 2008 12:39 PM

          Can you prove that IGN came up with those ratios? Because IGN says they're from NPD.

          ...the latest software to hardware tie ratio numbers from the NPD Group will change your mind...

          • reply
            January 25, 2008 12:58 PM

            Technically "During December, North American consumers bought an average of 8.11 Wii titles for every Wii console sold in that timeframe." is correct but it's meaningless, especially since you don't mention how many North American Wiis are out there.

            As far as we know, every person that bought a Wii in December bought 0 games.

    • reply
      January 25, 2008 11:35 AM

      It can show shifts in trends. Attach rates are obviously going to change as more games come out for a console.

      • reply
        January 25, 2008 11:43 AM

        [deleted]

        • reply
          January 25, 2008 2:22 PM

          How do you know? I presumed that what you first stated about the software (this is all the software sold in December) was correct, from that I don't see how in the world they could possibly track who bought those games, only that those games were bought. It's certainly fair to assume that they were purchased by Wii owners or for Wii owners as gifts, all they then need to do is run this figure through the number of units they have tracked for the lifetime. That is what they did, right? If you only want to call an "attach rate" the number of games sold at the time the console is purchased then you would have a gripe but I don't really see the point of doing that.

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            January 25, 2008 2:33 PM

            Thats not how i read it. I did some sample math in a post below.

            I believe they did this: (December Game Sales)/(December Wii Sales) = Attach rate

            However, this implies that only people who bought Wii's in December bought games. It doesn't account for all previous Wii owners.

            If they want to know the number of games purchased per wii in december it should be
            (December Game Sales)/(Lifetime Wii Sales)

            • reply
              January 25, 2008 4:45 PM

              Yes, it's just a weird way of expressing how much software was sold. They should just release the software sales figure because this "tie ratio" doesn't represent anything different from what the overall sales number would and it's misleading.

          • reply
            January 25, 2008 4:42 PM

            Because obviously the people who bought Wiis in December are not the only ones who bought games in December. Calling it tie ratio or attach rate seems misleading.

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