The winner, being the most right-on Guitar Hero III version:
Xbox 360 (by Neversoft)
Like all of RedOctane's newest guitars, the bundled Xbox 360 axe modeled after a Gibson Les Paul now features enhanced buttons and a Star Power-sensing accelerometer. It also comes apart where the neck joins the guitar body for easy transport, like the other revised guitars. But unlike the other wireless shredders, the Xbox 360 Les Paul makes use of the 360's proprietary wireless technology, meaning you won't need a USB dongle or Wii remote to make use of its wire-free sweetness. The Xbox 360 version of Guitar Hero III will also be available for $59.99 as a standalone game at launch, giving owners of a Guitar Hero II wired guitar a cheaper option than shilling out a full C-note for the slightly absurd $99.99 wireless bundle.
That said, if you've already made the decision to spend your bankroll on rocking, the Xbox 360 version is your most excellent option.
The runner-up and considerably less righteous Guitar Hero III version:
Wii (by Vicarious Visions)
Vicarious makes up for this lack of content in the online multiplayer, and the developer has given the Wii version of Guitar Hero III the most robust online component seen in a Wii game to date. It's still implemented within the troublesome friend code system, but once you've completed the task of swapping codes with fellow Guitar Hero owners, the Wii version has point-for-point the same features as online play over Xbox Live. The game has you set up a user profile for online play, so you can invite specific friends to co-op matches or multiplayer battles. And just like Xbox Live, an on-screen notification in the form of a tiny guitar pops up if a friend invites you to a match while you're shredding away at the single player mode. Invites can even be queued up, and of course there's leaderboards and all that standard stuff as well.
Wii gamers also get some added functionality, as the Wii's Gibson Les Paul actually cradles the Wii remote itself, using the Wii's own wireless technology. Vicarious added support for the Wii remotes rumble features during play, helpfully vibrating to notify you of Star Power and pulsing to the beat once it's activated. The jarring missed note sounds also fittingly come out of the Wii's crappy sounding speakers, though both of these features can be disabled.
To top it off, the Wii version costs $10 less than the Xbox 360 and PS3 versions. Sure, it doesn't have the graphical fidelity of the other platforms, but it supports 480p and looks slightly better than the PS2 version. As I stated above, the Wii is obviously not the way to go for downloadable content seekers, but otherwise it's an extremely solid version, and a remarkable feat for a third party using Nintendo's Wi-Fi overall.
A Guitar Hero first: Guitar Hero III on PC/Mac (by Aspyr)
The online multiplayer will be on par with online play over Xbox Live, using matchmaking tools powered by Demonware. Unfortunately, Aspyr is still working out the details behind downloadable content distribution, so it's possible new in-game tracks won't be available until some time after launch. Also, the game unfortunately sports some fairly absurd system requirements, so owners of questionable rigs might want to mull it over.
One bonus is mouse and keyboard support for playing when a guitar isn't around or when it would destroy any implication that you are actually working instead of playing Guitar Hero. The dual setup works pretty well, with strumming set to the mouse buttons and keys used for frets, but it's certainly not something you'd care to do on a regular basis. After all, a lot of the fun of Guitar Hero is about emulating as closely as possible a legendary guitar player.
Other versions: PlayStation 3 (by Neversoft)
The old dog: PS2 (by Budcat Creations)
You should now have all the info you need for either an informed decision or pre-Rock Band impulse buy when Guitar Hero III: Legends of Rock retails this weekend.
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