New Quake 4 Patch Released

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Following an extensive period of public testing, id Software and Raven have released a new Quake 4 patch, updating the sci-fi shooter to version 1.4.2. An update from v.1.3 is available as well. The patch offers many changes based on community feedback. Version 1.4.2 Update -------------------- * player lean, player models lean in the direction of movement use g_playerLean to scale or disable the effect (client side) * fix wallhugging on ramps fix also makes ramps slightly faster * horizontal speed fully maintained when crouch sliding and hitting a ramp previous version had a little dip 1.4.1 had a bug that caused a sharp speed drop (this is also fixed) * RG ammo box 10->7 change was initiallly advertised in 1.4.1 but didn't make it in * si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max * predict weapon changes for the local client. more responsive on high ping (can be turned off with net_clientPredictWeaponSwitch 0) * revert the projectile code to 1.4.0, not trying to predict projectiles anymore the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side) (was causing too many bad artifacts) * reworked the hit sounds / hit feedback propagation. fixed skipping problems * change network demo extension to include the protocol number for Quake 4 1.4.2, the extension is .ndmo85 * fix network demos not setting the si_fps value properly * fix client prediction being irregular when connected to a TV repeater * added r_skipSky for a cheap black sky * fix a crash in single player (sound related) * fix several SMP-related crashes * fix a crash in autodownload server * hud_showSpeed cvar (shows current horizontal speed) * hud_showInput cvar (shows the input state to learn how to make particular moves) * s_useOcclusion no longer cheat protected (can be changed by network clients now) * no gauntlet spinup time, damage is immediate now * bse_rateLimit defaults to 3, showing all shotgun pellet impacts * added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails * updated reference netdemo included for performance tests: id_perftest.ndmo85

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From The Chatty
  • reply
    June 18, 2007 4:06 PM

    about time i guess, hopefully more ppl will start playing online

    • reply
      June 18, 2007 4:25 PM

      [deleted]

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      June 18, 2007 4:45 PM

      its possible, the game is always on same for like 5-10 bucks.

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      June 18, 2007 4:50 PM

      they are releasing a new mp demo based on 1.4.2 so hopefully that opens some eyes to how far it has come since the original and pulls some people in.

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      June 18, 2007 6:16 PM

      I'm up for some Q4 sometime later this week if we can get the shackbattles server patched.

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