What Too Many Game Developers Know About Story

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Gamasutra has an article up entitled What Every Game Developer Needs to Know About Story. It's by Microsoft Game Studios' John Sutherland, who has written for such games as Dungeon Siege II, MechAssault 2, and Jade Empire. He begins with the point that stories in games have yet to fully take advantage of their medium, just as in its early days the storytelling in film was typically just borrowing from theatre. I agree wholeheartedly that the full form of games, and of storytelling in games, has yet to be defined or even explored. However, the author's following points seem to lapse into the sort of often-overstated narrative dogma so often preached by those who have taken Film Scripting 101: "story is conflict", "classical story structure works", three act-structure, the necessity of reversals in story, and so on.

Certainly most game stories have a long way to go when it comes to craftsmanship, but Aristotelian conventions and Campbell's Hero's Journey are by no means underrepresented in games. As video game designer and theorist Ernest Adams has noted, "Campbell's work is descriptive and not prescriptive." While writers like Sutherland have the right idea for a certain kind of storytelling, I don't believe it is the only one of which games are capable of portraying, nor should it be.

(Gamasutra claims that unlike most of their content, free registration is not required for this article, so don't blame me if you end up having to fill out forms.)

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From The Chatty
  • reply
    July 27, 2005 5:53 PM

    dear god please use paragraphs

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      July 27, 2005 5:54 PM

      He did. It's called one paragraph.

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      July 27, 2005 5:55 PM

      Please, give him a break, he just started...

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      July 27, 2005 5:57 PM

      That paragraph is correct, it need not be divided.

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      July 27, 2005 6:05 PM

      what the hell is a paragraph?

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      July 27, 2005 6:38 PM

      Dear God take a writing course.

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      July 27, 2005 6:46 PM

      Think of the english majors!

    • reply
      July 27, 2005 6:53 PM

      What, you can't handle a max of eight consecutive lines of text?

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      July 27, 2005 6:55 PM

      [deleted]

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      July 27, 2005 7:01 PM

      I honestly don't see a problem with what was written.

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        July 27, 2005 7:28 PM

        same here. Maybe the paragraph seems big, but when you read it it's pretty tight and well-distributed information. no need for additional paragraphs.

        or maybe the last line unbalances it visually, I don't know.

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      July 27, 2005 7:29 PM

      See see Sam run. /end paragraph
      See Jill jump. /end paragraph
      See Steve fire Remo for using sentences to long for the target demographic of the shack to use notwithstanding really old people who write in cursive that can't be read. By anyone. /end par.....fuck it.

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      July 27, 2005 8:54 PM

      Quite a big statement from someone that used neither capitalization nor punctuation in that sentence.

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      July 27, 2005 9:28 PM

      it could use a break at "He begins ...".

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