Dungeon Siege 2 GONE GOLD

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We received a Microsoft press release, announcing that Dungeon Siege 2 has officially gone gold. The action RPG sequel from Gas Powered Games will be in stores August 16. We have four new screenshots here.

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From The Chatty
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    July 19, 2005 9:11 AM

    With the time it took to get this sequel out you would think they would've upgraded the engine a bit more and added a proper skill tree system like d2

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      July 19, 2005 9:55 AM

      I'm personally going to wait to pass judgement until I play the game, but here's a few quotes for you that seem to address what you comment on. My feeling thus far is that the graphical upgrades are less important to me on this game than the gameplay element upgrades. I enjoyed playing the first game multiplayer with friends and I'm sure that I'll enjoy this one as well.
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      "We brought back the same four character classes in Dungeon Siege II: melee, ranged, nature magic, and combat magic, but we added a lot more depth to each class in the form of skill trees and powers."

      http://www.gamespot.com/pc/rpg/dungeonsiege2/preview_6114738-2.html

      "Dungeon Siege II looks much better than the original. We changed and optimized the renderer to work with DirectX 9, as the original Dungeon Siege was a DirectX 7 game. We now support shaders, and have a new particle system that has 10 times the performance of the original. We have four times the texture detail and several times the polygonal density in the scenes. The hardware requirements are relatively forgiving. If you have a 32MB video card that supports hardware transform and lighting, you can play on a system with a 1GHz CPU."

      http://www.gamespot.com/pc/rpg/dungeonsiege2/preview_6128506-2.html

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        July 19, 2005 10:01 AM

        I could definitely get over the graphics (I'm sure it looks nice in motion) if I thought the underlying gameplay had really improved. This We brought back the same four character classes in Dungeon Siege II: melee, ranged, nature magic, and combat magic, but we added a lot more depth to each class in the form of skill trees and powers. Whereas in Dungeon Siege every character of the same class was identical, in Dungeon Siege II, depending on the skills you choose, characters can fall into different roles. For example, ranged characters might specialize in bows and crossbows or in thrown weapons, and melee characters might specialize in one-handed weapons and shields, two-handed weapons, or dual-wielding. hardly sounds like they've made it much more complex. You'll still just use the same weapon over and over and your skill will go up. I want an actual skill tree where I have to choose one path over the other and have various skills/attacks to switch between that are necessary for defeating certain types of enemies (all like in diablo2). Otherwise the game just gets boring. Fast.

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          July 19, 2005 10:13 AM

          Meh, I hate sounding like a broken record of glowing enthusiasm for this game, but honestly, the graphics look FAR better in motion. I remember taking screenshots from the beta just for my records, and the game looks so shitty in screenshots (the water especially), that it almost seemed like a completely different game in motion.

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