id Software has decided that they want to do a beta run of the DOOM3 patch before sending
it out into wide release. Given that Shackers are oh so known for giving lots of feedback they decided that
a release through Shacknews/FileShack was a good place to start. Here are a few highlights of
the changes
in the
18meg patch, hottest being
widescreen support!
GENERAL
- Updated some cvar docs
INTERFACE
- Added toggle functionality to movement commands (i.e. toggle crouch as
opposed to holding the button down) - Added in_togglecrouch,
in_togglerun, & in_togglezoom
- Fixed g_voteFlags so that spectator and nextmap could be individually
toggled
- Made print screen bindable.
- Added mouse wheel scrolling to server list (gui list boxes).
NETWORKING/MULTIPLAYER
- Bumped damage up on rocket jumping in multiplayer
- Decreased damage from chaingun to 25 in multiplayer
- Exploding barrels to full damage to attacker in multiplayer
- Increased height for falling damage in multiplayer
- Made r_skipNewAmbient, r_skipSpecular, r_skipBump, and r_shadows cheat
protected
- Made g_fov modifiable in mutiplayer from 90 to 110
- Changed server protocol version from 1.33 to 1.34
- Fixed rocket launcher dealing no splash damage to player at certain
angle in Edge 2
- Added join messages when players join an MP game.
- Fixed players stuck spectating when no spectators vote is passed.
RENDERING
- r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10)
- Fixed in-game videos disappearing if you go to the menu and return
Duffy's
.plan update also mentions that the DOOM 3 demo is due out in a few days, and will contain 3 levels from the game (SP only). The SDK and Linux dedicated server will be released once this patch goes final.