EA Cans Rogue Game

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A little birdie (Thanks Imperator) told me that Rogue Entertainment, most recently responsible for Alice was having some troubles keeping things going. I emailed the CEO of Rogue, Barrett Alexander. Rogue and EA worked together to get Alice out the door. After Alice shipped they of course move on to their next project, preferably staying with EA as their publisher. EA canned their project though, doh.

It is true that our latest project was cancelled with Electronic Arts, however we have other options available at this time.

Barrett Alexander, CEO
Rogue Entertainment, Inc.
www.rogue-ent.com

EA is notorious for offering developers an IP to do a game (while retaining ownership of that IP). What I am assuming happened here is that during the completion of Alice, EA offered Rogue another project. Rogue accepted the project and began working on it. EA changed their mind about the project due to market conditions or how they felt the project was going. This leaves Rogue high and dry. No project, and nothing new they can  even show to other publishers most likely unless they have been working on another project outside of their EA deal.

Steve Gibson is the cofounder of Shacknews.com. Originally known as sCary's Quakeholio back in 1996, Steve is now President of Gearbox Publishing after selling Shacknews to GameFly in 2009.

From The Chatty
  • reply
    February 1, 2001 11:41 AM

    FIRST ON TOPIC!
    ah rogue looked promising!

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