So yesterday I got to play the Duke Nukem Forever preview. I'm going to go ahead and paste my experience in a series of subposts.

tl;dr - The preview was a lot of fun, i loved the trailer, the office space was amazing, and the experience was absolutely amazing. Duke is in good hands.
Drive to Gearbox
The drive down to Plano, TX was a fairly long one for me, so the first thing I did was stop by Jimmy's Egg when I got down to Oklahoma City so I could get a huge ass omelete and some coffee. I'd been up since about 4:45am because while I may have had the day off from work, I still had a lot of stuff I had to take care of to ensure that I wouldn't be getting assaulted with phone calls. I was on the road a little before 10am and since Google Maps said I'd be at the destination around 1:35pm, I had to let CrustaR know that I wouldn't be able to swing down to his place and then hook back to the offices. Well, Google Maps was wrong, traffic was light, and the weather was beautiful so I made it to the Gearbox parking lot around 1:10am. That and I didn't make a planned pitstop in Ardmore to use the bathroom/get more coffee. So now I feel like a douche and like I owe CrustaR something. I'll even play Demon's Souls if it'll cheer him up.

While I was sitting in the parking lot, I feverishly shot dognose text messages to make sure I had the right building. I didn't see anyone else there (though I guess I wouldn't since I didn't know what anyone else looked like), so I just sat in the car and posted on the shack about not being sure where the hell I was. Texas is a crazy state. The toll roads don't make any sense, apparently there's no speed limit unless you get pulled over, traffic gets pretty hectic, and you guys have Dairy Queen. It's a totally different world from what I'm used to!

Dognose and EricZBA shot me a message saying that they were there and looking for me, so I hopped out and rolled on over to the front door to meet them. Eric tried to take my picture but it didn't come out for some reason, so he just shot a few of dognose instead. We loitered around in front of the door for a bit waiting for more people to arrive. Pacav rolled on up soon followed by Goto10, Boomstickah, ninjase, and Pandastrong. It was cool getting to meet everyone for the first time!

Gearbox Offices

We walked in not long after we saw the ScrewAttack dudes go in, took the elevator to the 12th floor, and went about signing in with Korri at the front desk and getting briefed about the plan for the day. Then dognose pointed out that we were still waiting for Socksta, so we stood around a bit longer.

I took the time to admire the front desk area of their office. Behind Korri is a large Gearbox logo sign (in case you're not sure if you're in the right place or not) and surrounding the walls are display shelves loaded with Gearbox memorbilia.

On the right was all of their Half Life work, including a complete copy of Half Life for Dreamcast (notable considering it was never released and the number of confirmed GD-ROMs of it in existence is in the single digits) and the Dreamcast Half Life strategy guide. Next was a series of shelves dedicated to Halo (Gearbox did the PC port of the Halo), along with a box signed by the entire team and a Halo 3 helmet that would feel out of place if it didn't otherwise fit in with the theme so perfectly. Ditto for the 3' Halo 2 Spartan statue underneath. Finally, there were shelves dedicated to the Brothers in Arms series. The high point for me on that shelf was the Brothers in Arms Limited Edition tin on display (a european PC exclusive!). Until then, I never knew it existed, and now I'm sourcing a few avenuses for securing one for myself.

On the right of the room was a ton of Borderlands-related memorbila. Huge cutouts of the characters, a lifesized Claptrap, and shelves of other assorted merchendise. It really put into perspective how much of a success it was for them. This might sound a little stupid to most of y'all, but I felt inspired to start playing through the game all over again. As Brick, oviously.

Socksta popped in around 2:20, so Steve and Adam rounded us up and took us to a secret squirrel elevator so we could go to the 13th floor (where we'd spend the rest of our time) and walked us to the break area. All of the offices on the floor had glass walls facing the hallway so you could see in, and maybe this is the OCD side of myself, but I was just impressed with how clean and organized everything seemed to be. With the copious amounts of Gearbox heritage tastefully displayed and the quiet, peaceful atmosphere, it had a total arthouse vibe to it.

One of my favorite displays was behind Hayley's desk, where there was a framed copy of the January 2005 PC Gamer cover (Brothers in Arms Hands On Report) along with framed pages from the issue hanging over a tastefully displayed collection of Brothers in Arms software. I wish I had gotten a picture, but I was honestly too overwhelmed with the experience to snap any photos.

The break area where we'd spend our time waiting had a large, comfortable black couch (that put my own couch at home to absolute shame) in front of a large screen TV, hooked up to a Wii, 360, and PS3. The 360 was turned on with Super Street Fighter IV in the machine and two nice sticks, so some of the guys in the group occupied themselves with kicking the crap out of each other to kill time.

Hayley and someone else unloaded two cases of free beer and we were informed that we could eat and drink all we wanted while we were there. Since I'd just driven quite a bit and was going to have to drive to get back home, I figured it would be wise to avoid the alcohol and went with some bottled Dr. Pepper, instead.

Steve then led us towards the conference room where we'd be doing the demo. On the way there, I couldn't help but admire Randy Pitchford's office. I knew it was his because it was in an episode of the Jace Hall show a while back. It is, quite literally, a shrine to classic video games. In it, he has all of his consoles he's ever owned displayed on shelves along the walls in such a dignified and artistic manner that you'd think that they were priceless artifacts, not something you could head down to Goodwill and pick up for $5-$10. It made me feel a little guilty for the way I store my older consoles in cardboard boxes in the garage since I don't have room for them in the living room. Maybe I'll have to build a new display solution for them.

Duke Nukem Forever (Randy & Trailer)

The conference room was situated in the corner, with six desktop machines setup in the middle (complete with headphones, wired 360 gamepads, keyboards, mice, and 24" flatpanel monitors), a large screen projector on the west wall, and yet another set of heritage shelves on the south wall that were stocked with more impressive Brothers in Arms memorabilia that I had never seen (oversized promo boxes for Earned in Blood and Road to Hill 30) and yet another copy of Dreamcast Half Life. Below sat the AV equipment and lining the outside walls under the windows were colored pillows on the windowsill, so we could all comfortable sit around.

When I pulled my gaze away from the awesome collection on the shelves, I noticed Randy Pitchford's face at the doorway to the room. I was completely surprised because I didn't think he would be able to find time to talk with us; I was under the impression that we were just going to go in, play some Duke Nukem Forever, watch the trailer, and get sent on our way.

He introduced himself to us and began talking about his relationship with the Duke Nukem character, the history of Duke Nukem, and a detailed layman's summary of the legal drama surrounding the history of Duke Nukem Forever. While I was familiar with the events and I had done a pretty good job of keeping abreast of all of the news, his unique presentation, candor, and obvious love for the franchise made for an incredibly enjoyable and entertaining speech. I honestly wasn't too sure how I felt about the game landing at Gearbox, but once I heard Randy talk about the importance of Duke Nukem and about how Duke can't die, I damn near shed a tear, grabbed a shrink ray gun, and stomped off to war.

Amazingly, despite loving Duke so much as to make Dognose appear to be a casual farmville mom in comparison, his description of the work and effort of the individuals at Triptych post-3D Realms closure was positively inspiring. Everyone's shown their happiness over Dognose getting to play Duke Nukem Forever, but the person I'm most happy for is Allen Blum.

Allen is the guy that's been with Duke since the beginning. Allen and Todd Replogle created the very first Duke Nukem game and Allen has been with Duke all the way up to 3D Realms' closure. Duke means everything to him and when 3D Realms died, Allen refused to accept that that was the end of the line. He banded together with a small number of other former employees (I think it was 9? I saw conflicting numbers online) and formed Triptych. They negotiated with GeorgeB to be able to legally continue work on the game themselves and they worked for the better part of a year, without pay and out of their own homes with the dream of finishing Duke Nukem Forever.

Randy mentioned in the past that Gearbox didn't take the game over, they simply stepped in to enable them to finish it. In the hilarious Star Wars analogy that Randy fleshed out (and that I wish I had recorded so I wouldn't have to do it the injustice of being completely paraphrased), Allen Blum and the Triptych guys were Luke Skywalker in the X-Wing, running the Death Star trench run. Wedge had bailed, Biggs was dead, and the exhaust port was coming up fast. Gearbox is simply the Millennium Falcon taking a shot at the Tie-Advanced and Randy is just Han Solo saying "you're all clear kid, now let's blow this thing and go home!".

After wrapping up his impromptu speech commemorating the importance of Duke Nukem and the level of love for the property at the studio, he cranked up the speakers and turned on the PAX 2010 Duke Nukem Forever trailer.

There's really noway for me to describe how awesome the trailer was; they really crammed everything possible in it. Duke is missing when the aliens return and they take advantage of his absence to conquer the planet. There's a scene of them pulling down a Duke Nukem statue and ravaging a large city. Unfortunately for them, they messed with our babes and Duke comes back to kick ass. Strippers, guns, explosions, juvenile humor, gore, three breasted aliens, it was all in there and set to Prodigy's "Invaders Must Die".

It's a shame that they won't cut out some of the more offensive stuff in the trailer and release a slightly edited version on the internet. The extended shot of Duke pissing in the toilet like Animal from Revenge of the Nerds, the bare breasted strippers, and the three breasted Alien...they could all be cut and left in an age-gated, unrated trailer to be released later down the line. The rest really needs to be seen to be believed. Dognose didn't feel it surpassed the glory of the 2001 trailer and while I concede that it's pretty much impossible to top "ALWAYS BET ON DUKE", as a whole the new trailer pumped me up as much as the 2001 trailer did when it came out. It was an awesome.

After the trailer, they picked the first six people starting on the north end of the room and the rest of us wandered back to the break area. Randy picked up his lunch and joined us there to sit around and talk with us. With his absolute rabid devotion to Duke, easy going attitude, and the ease at which he was able to hop between discussions on different games, it was easy to forget that this guy runs a fairly sizable development house. The dude is a no bullshit hardcore gamer and while I don't agree with his views on all games, getting a chance to shoot the shit with him was amazing.

EricZBA walked in out of nowhere proclaiming that he'd beaten the demo. Apparently he got so absorbed by the game that he'd forgotten to slowly savor it, he was Duke fucking Nukem and he was going to stomp his way right through that sucker. Maybe he saw a 3D Realms Time posted before the level started or something and he wanted to beat it. I don't think anyone in the break area DIDN'T give him a hard time about rushing it. Future SpeedDemosArchive entry on Duke Nukem Forever will probably be coming from him when the game gets released.

Once the rest of the first group came back, they picked the next six including myself, Dognose, ninjase, and the ScrewAttack guys.

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Duke Nukem Forever (Game)

The content of the demo that we got to play is the same as the PAX 2010 demo and it's been covered fairly extensively by pretty much everyone and their mother that attended PAX this year. What was unique was the ability to play with the keyboard and mouse, an opportunity that I was ecstatic to have. As has been stated multiple times by multiple people, the "demo" is of an unfinished project (is it in alpha yet? I really don't know. Again, I was too overwhelmed with the experience to bother them with any silly questions) and the end product could be significantly better or worse for whatever reason. While I truly believe that it'll only get better given the people they have on it (TOP. MEN.), anything can happen.

Without having the option to configure the controls or reference the present configuration, it took a little playing around to figure out what each key did. Zoom wasn't a toggle (darn it!), but crouch was (thankfully!). You start off at a urinal taking a leak and can then explore the bathroom. The sinks work, the showers work, and you can even pump the soap dispenser. For what it's worth, the soap doesn't accumulate, I couldn't figure out a way to hop into the hot tub, which I actually found kind of disappointing. Also, while walking around the bathroom and locker room, you couldn't sprint/run. The path towards the stadium was chaotic but strictly linear. I tried to break through a few spots but the path was pretty clearly cut there.

Once you're equipped with the devastator and rise up into the stadium proper, you realize that you're in a reimaged version of Episode 3 Level 9. The new Cycloid Emperor is amazing looking and if I didn't know better, if someone had told me that this was a heavily modified UE 2.x based game, I'd call them a damned liar. One of the nice touches in the level was that it had the blimp that originally flew above the classic level and you can even shoot it down (!!), but it doesn't dispense any ammo or goodies this time.

Ammo is resupplied during the encounter by an aerial dropship that swoops down as you run out of it. There's not any additional ammo sitting around on the perimeter like there was before and it's not possible to break out into the stands like it was in the Saturn version. When the boss goes down, you run up and engage in a QTE-based segment that involved pressing spacebar quickly to rip a chunk out of his neck. I wasn't the only person that had a problem with this part; the "Press Space" indicator barely pulsates to indicate the need to rapidly press the button, so it took a second to catch on to what it really wanted from me.

...and yes, his eye pops out and Duke kicks it through the field goal (all in the first person view!) and yes, it is awesome. So awesome. Duke does not, however, rip off his head and shit down his neck.

The second level was noted as "Level 15" and started off with Duke driving the Big Boot monster truck. Bucking the Quake Rally Halo trend of mapping the steering to the right analog stick mouse, it used straight up WASD for movement and steering, with space using the handbrake.

I'll probably catch some shit for this, but in their present form, I think the steering controls need work on the keyboard. I did not check them out on the gamepad to see how those compared, but I imagine that attempting to powerslide and drift would be more intuitive than trying to lefthand it all on the keyboard. Maybe I just need to work on the timing a bit more and maybe I need some more practice, but I honestly don't think that driving should be that deep of an experience.

Goto10 pointed out that maybe including such a linear and relatively bland vehicle segment seems kind of pointless in a modern age of games like Red Faction Guerrilla and I kind of agree with him. If they insist on having you rip through a linear canyon, then I think it should be a ridiculously fast paced experience with maximum destruction and mayhem as you go through it.

Once the truck runs out of gas, you climb out of it and get to run around on foot. At this point you get to play around with a couple of the game's weapons starting off with the classic Duke 3D pistol, upgraded with a laser sight. Honestly, I couldn't tell you if it was really like the Duke 3D one, the Zero Hour one, the Time to Kill Desert Eagle, I don't know. Dude, it's a hand gun with a laser sight and you shoot stuff until it's dead.

The first weapon I found after that was the rail gun, which had an awesome sniper scope on it enabling me to start lobbing limbs off of enemies from a distance. Very satisfying feeling, but the slow rate of fire and reload speed made me dump it in favor of the shotgun when the opportunity came up.

Which brings up the point that you can't carry every weapon. While I don't always disagree with the weapon carrying limitations of most games, one of the things I always loved about Duke 3D was that you were Duke Nukem, you had every weapon available to you (assuming you found them of course), and you were going to use them to blow. shit. up. The initial feeling of having to swap weapons in and out left me with a bit of a sour taste, but perhaps I'll feel differently after playing through the whole game.

The last two weapons I played with were the ripper (more commonly known as the chaingun) and the shrink ray. At the point that I picked up the ripper, I found it too ineffective to be worth while. The effective range of it is quite a bit shorter than Duke 3D so I quickly dumped it in favor of the slower railgun. My second biggest disappointment of the play session was the shrink ray, which doesn't auto stomp when you walk up to an enemy that's been shrunk. You have to actually manually look down to stomp the enemies, something that I didn't figure out as I was running around trying to smash those little munchkins. The biggest disappointment for me was that ~ didn't whip out the mighty boot on command. There's probably some balancing reason and the weapons probably already have a melee attack, but that was a difficult adjustment to make after, hell, almost 15 years of instinctively tapping that button with my left ring finger when I get in close to an enemy.

Grabbing onto a mounted chaingun kickstarts the scripting for the end of the sequence; enemies drop in, you blow them away, the drop ship returns and blows up your position, knocking you back and showing that awesome animation from the leaked demo reel of Duke flipping off the aliens. While I wasn't too enthused about being trapped like that in a scripted sequence (there's no way to let go of the gun once the sequence starts), seeing him flip them the bird was just so badass.

I believe the entire demo took me almost exactly 15 or 20 minutes, because as soon as I finished it Steve's buzzer went off and he informed the rest of the gamers that they had to wrap things up in a minute. While it sounds like I'm griping about a few of the things I didn't like, what's important was that I fucking LOVED the slice of gameplay that we got to see and I absolutely can not wait to play more.

Afterparty

Once things settled down, we got neat little Gearbox gift bags and headed back down to the parking lot. On the way out I commented to Randy that I thought that he had the coolest office ever (as mentioned in the "Gearbox Offices" section!), but I'm sure that my inability to articulate the appreciation from the point of view of a fellow collector combined with my questionable speech pattern only confused him and made him think "this kid's an absolute cock sucker".

Everyone mustered down by the parking lot and about half of us went next door to Zenna, a Thai/Japanese fusion restaurant. Dognose, socksta, and packav knew the most about the good asian food so I just followed their lead and ordered whatever they said was good. Ninjase had to bail a little early and EricZBA addictively refreshed the dognose thread on the shack (Socksta called him out on it!).

The topics rapidly changed from Duke Nukem to the Shack to Halo to Socksta to Dognose to Eric on the Shack back to Duke and all over the place until somehow Dognose started talking about those god damn Saw movies again. Suddenly, in the middle of this nice quiet asian food joint, Dognose is there enthusiastically discussing how he can't stand being touched between the middle and ring finger because in one of the saw movies a guy gets his hand cut there in an extremely graphic fashion and it's all sorts of fucked up. His description alone made me a bit queasy, but the real money shot was when we looked around and realized that everyone in the restaurant was looking at our table.

That was our cue to leave.

We parted ways and I began the long ass drive home. It was pretty much the best day of my life.

Awesome.
Thanks
Steve Gibson
Obviously none of this would have happened without Steve! I had never gotten the chance to meet him before and I have to say, he's ever bit as cool in person as has always been suggested on here. Really an awesome gesture by him to set this whole thing up for us. We're not press and we're not involved "in the scene" so to speak; we're just gamers that love to watch slumberparty.avi Duke Nukem, so getting the chance to be involved in this was truly an awesome, once in a lifetime experience and I can't thank Steve enough for allowing me to be a part of it.

Randy Pitchford
Prior to Gearbox taking over the Duke IP, I had fairly limited exposure to Randy's personality and talks. I recall hearing about him saying some controversial stuff that pissed people off in the past but I simply ignored all of that because I assumed he was just an american Tomonobu Itagaki. You know, saying controversial stuff for the sake of being controversial and putting on this big front about being a hardcore gamer.

After hanging out and listening to him talk about games for a short period of time though, it's incredibly easy to completely forget that he's the CEO of a major game development studio and instead see him as just an outright, hardcore gamer. I'm talking about the kind that would not only post on the Shack (and fit in really well!), but the kind that would write lengthy, informative articles for HardcoreGaming101, Good Old Games, and Retro Gamer Magazine in his spare time if he wasn't so damn busy running a large multi team game development studio.

I'm extremely appreciative of his pivotal role in greenlighting the whole project and letting us come up into his offices to judge his studio's work and the remarkable amount of hospitality he showed us.

DNF Development and Production Staff
I unfortunately didn't get to speak with them to tell them how much I love them and appreciate their incredible devotion in completing a fantastic dream. Their level of dedication to the project is amazing and I'm so glad that they took some time out of their busy day to meet with us.

Adam, Korri, and Hayley
I think Adam is Steve's younger counterpart and he's damn cool. He helped babysit/escort us about and humor us with fun nuggets of Gearbox knowledge (yous guys might be good at SSF4, but I think I'd give you a good fight in King of Fighters '98 :( ). Korri greeted us in the main Gearbox entrance, helped babysit us, and was never without a smile, even as a bunch of creepy guys from the internet crowded around her desk pretending to take photos of the Gearbox logo right behind her. Hayley was running around behind the scenes to get things set up and ready for us while we were being led around, and I really appreciate the work she put into it!

Shackers!
You dudes were great! I normally avoid attending any shackmeets (you may have noticed by not noticing me at any previous shackmeet despite being in fairly reasonable driving distance), but I had a blast hanging out with you guys and talking Duke talk with yous. I appreciate you putting up with my habitual ranting and not-always-coherent speech problems and for not making fun of my inability to dress myself (in case I only introduced myself by my real name or you only saw me, I'm "Frank", the dude in the dark green american eagle t-shirt and roughed up not-$300 jeans). I don't want to sound completely gay or anything, but you guys were a ton of fun to hang out with and I apologize if my lack of a brain/mouth filter or quirks caused any moments of awkwardness.

Roommate
My roommate let me borrow his car because mine's broken. Sorry 'bout those extra miles, dude.

Anyone I missed
I know I missed a couple of peeps that had a hand in making this all happen and I'm sorry I left you out :(

Especially the dudes working at Gearbox that tolerated us being up in their workspace and drinking their soda. Holy shit, if any of you guys are ever up on Route 66 'round these parts and want to go out for a soda, give me call and the (non-alcoholic) drinks are on me!

Here's a video tour of Randy's office I shot last year if anyone wants to see it in all its nostalgic glory.

http://www.giantbomb.com/the-best-office-in-the-video-game-industry/17-1204/
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No worries. I played Amnesia all day thanks to usmcmueller & m00se, and that was a great experience. ;) My car is in the shop right now getting looked over.

I would like to visit a game studio someday, however. :\ I always wanted to work in the games industry up until a year or so ago when my dream was pretty much shattered, but I would still like to see what it's like inside a game studio.
I love all of the old consoles.
Great summary. Thanks for posting. Made me feel like I was there.
Nice work Roushi. If I wasn't so swamped with work I'd play BL with ya
Nice writeup!
not long enough. im not reading .

cool write up dude. !

such a bummer i couldn't afford to fly over. hopefully i'll win the lottery soon.
I had the same dream. A lot of my friends wound up going into gaming media and game development, but I never was able to successfully develop any skillset that would have gotten me in anywhere, so I wound up pursuing a different path. Getting a chance to visit a game development studio was very much a dream come true for me and my only real regret for the whole trip is I feel terrible that I couldn't work out some way to pick you up. :(
I'm working on an indie game right now, so you can say I am pursuing the dream in another way.

Really, it's not a huge deal. I'll play the game eventually and sort of wanted to play it in a final polished state anyway to get the maximum experience. I haven't even really read the demo impressions because I want to be surprised when I play the game.
god, i absolutely love how he can just ramble on about games he loves. The way he seamlessly hops between memories of different systems and games and stores that he bought the stuff at and the memory of the jaguar liquidation and his regret over never getting to visit japan when he was younger to buy japanese systems back in the day. God, he's pretty much my hero.
I, in fact, have a low level Siren I still need to play. My other 4 (two Soldiers) are on Game 2. Well, maybe the 2nd Soldier is just way up in Game 1.
Looks good. It would be awesome if they packaged in a gamemode that unlocks after beating the game where you can carry all weapons. I don't know how they're going to pull off two-weapon inventory without sprinkling weapons all over the place, as that's part of what makes this system work so well in Halo and the Call of Duty series. The only monsters in Duke3D that dropped weapons were the Pig Cops, so having more weapons would be a bit of a departure.
I'm going to play through it on PS3, though :(
it really doesn't run terribly well on my ghetto pc
Nice writeup. Can't wait for the full game.
Awesome write up
Love this! Thanks for the write up!
You don't deserve to wear that uniform
Excellent write up, you lucky whore.
Trying very hard not to read this.
Oh, well never mind then.
Spoiler: it 0wns
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mmm ass omelettes
Great writeup! All of the DNF stuff going on lately is so fucking cool.
That was a good writeup. I'm even more excited to see DNF.
OH. DUDE. THE MOVIE I WAS THINKING OF

Reefer Madness: http://www.imdb.com/title/tt0404364/
Clip: http://www.youtube.com/watch?v=0zFbc5MzAxk
(takes place after Jimmy smokes weed, becomes an evil version of himself, and starts doing evil things, like breaking into a church to steal donation money to buy more weed)

...sadly, I don't remember the context of the conversation when this came up, the title just popped back into my head as I was driving back and I was like, "SON OF A BITCH, I HAVE TO REMEMBER THAT FOR THE NEXT 4 HOURS". I hate it when my head blanks in the middle of a line. :(

Also, you're awesome and I'm really looking forward to the next shackmeet :D
Hopefully before Quakecon 2013 or something
My roommate got a great laugh out of the dognose DNF reaction videos on Youtube :D
Great writeup, roushi!
They are discussing those at the Gearbox forums and the last line of this post killed me :D

Am I jealous of him? Well, of course I am....

But it's pretty obvious that the whole crying thing was but a pantomime and that the guy wasn't truly shedding tears.

And it goes without saying that he didn't mean that Duke was literally God. Sheesh.

From what I've seen, the guy doesn't need any sort of "professional help", except for maybe an orthodontist.
Here's to another year of DNF posts!
http://www.shackpics.com/files/rude_f2zderder2saey5f9i8d.jpg
:(
Nah I just figure the guy has never been to Texas
Great write up, first thing I've read about the pax demo and it was nice to read it from a Shackers perspective. Especially cool as you know so much about all the stuff they had on display. If you need someone to try and find you the BoB PC Euro exclusive box, let me know :)
Doh, I always mix up Band of Brothers and Brothers in Arms
My experience:

You said, "Dude - You have the coolest office ever."

I think this was my exact mental process as you walked by:

"
Ok - These guys are leaving now. I'm waving goodbye to them. I know some of these guys have been waiting for Duke Nukem Forever as long as I have. I hope they feel good about their experience. I hope they appreciate everything about what Allen and the guys have done that I do. I hope they had a great time.

One of them is looking at my office. He's checking it out. He thinks it's cool, I think! Or he thinks I'm a tremendous nerd.

He complimented my consoles! Sweet!

I am proud of my office and every day I look out over every one of my consoles from childhood to present, I am reminded of all of the awesome game experiences I've had on all of them. I am glad that you appreciate such things too and I imagine we could talk for hours about video games new and old. But this guy is complimenting me and I'm terrible at taking compliments and I don't know exactly how to respond to it. I'm starting to feel a bit sheepish and awkward and I'm probably giving off that vibe and it's going to make him uncomfortable... What did my mom tell me to do when someone compliments you? Oh yeah, say, 'thank you!'. She told me to graciously accept compliments with plain, polite acknowledgment. Ok - I know what to do... Wait - He's walking off to elevator being ushered away by Steve. Get on with accepting the compliment before gets away!
"

I said, "Thank you. [uncomfortable, subtle laugh...]"
Ohh, I might take you up on that offer :D

One of the parts I loved was when Randy was giving his passionate, animated speech about the history of Duke and he pulls out a copy of the December 1999 PC Gamer in one of those bags you'd store one of your treasured comic books. I think he even had one of those whiteboards in there too to stiffen it up and keep it from getting bent. It made me feel like such a woefully inadequate slacker with how I store my copy (on a bookshelf crammed together with a bunch of other PC Gamers) :(

Right now the issue is sitting on my nightstand next to the bed, though. Not because I was reading about Duke Nukem Forever, but because I really wanted to learn how I could win a job at Ion Storm. If Peter Molyneux liked you game design evaluation enough, you could win a spot as a temp QA tester w/ them :D

Wonder if it's too late to enter :(
Actually, is it this one...? http://www.amazon.co.uk/Brothers-Arms-Road-Hill-Limited/dp/B0007WTJKS

Seems to be fairly easy to find for around that price.
:D :D

I'm pretty sure any discussion that lasted more than a few seconds and about carefully chosen subjects would inevitably lead to me rambling off on a complete tangent and/or saying something horribly awkward and out of place. That or I'd just sit there fumbling for words as my mind completely blanks out of the blue. Happened to me at dinner mid sentence and it was awwwwwwwwwkward. :(

yep, I was poking around, looking for a US storefront to snap it up from. Loved Road to Hill 30... not really sure what I was expecting, but I sure as heck wasn't expecting it to be as good as it was.
I have that
Wait. The truck was called "mighty foot", wasn't it? Darn my horrible memory :(

Oh and the hl/halo/bia stuff was on the left as you walk in, not the right. Got confused because the hl stuff was on the right side of the shelves.

Wish I'd brought a camera :(
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hahaha
I gotta finish Duke3d.exe now...
MercFox, I'm gonna keep hounding you until you do!!!
So awesome of Gearbox and Steve to do this. And Randy too, allowing a group of crazy people into his company to drool over a game.

It's odd they didn't really seem to take much feedback afterwards though.
Thanks for the kind words and thanks for coming out roushimsx !

You nailed it. I am the younger counterpart of Steve. Steve's some old guy with gray hair now! ;) Maarten are are the young fresh blood :P
!