Anachronox Updates

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After those screenshots were released yesterday, Andrew Thomas and Jay Hosfelt updated their .plan files with a little progess info on Anachronox. Also, Voodoo Extreme has a run-down on what has been changed in the Quake2 engine for the game. It appears to be pretty much everything except basic BSP drawing.

There have been lots of other additions, too. We've created a nice suite of powerful tools to help us make Anox look and feel really cinematic and lifelike. There's Planet, our cubic spline-based visual in-engine actor / camera scripting tool, and NoxDrop, our in-engine entity editor. There's APE (short for Anachronox Programming Environment), the robust custom scripting language that controls much of the underlying gameplay and serves as the glue between the other systems ...

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click here for all the Anachronox screenshots

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