It's clear that Snake is a far more agile hero in this iteration, although the simplicity of the stealth and the concessions towards more forgiving play feel somewhat antithetical to the series. Hearing Keifer Sutherland say "kept you waiting" certainly added to the feeling that something wasn't quite right. Still, it's hard not to be impressed by the visuals, the cinematic presentation, and the potential afforded by the game's open world. Being able to plan your attack and approach each level with a variety of tools and vehicles is exciting. And, it was especially thrilling to see the demo end with Snake running away from alerted guards, calling a rescue helicopter to pick him up. Kojima Productions promises a look at a more difficult playthrough at Tokyo Game Show--one which will hopefully alleviate some of my nagging fears that MGS may have gone a little too mainstream with Ground Zeroes.
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