One-man programming genius Brian Provinciano is at it again, porting his Retro City Rampage to yet another platform. The retro-inspired 2D drive 'em up will be coming to the 3DS eShop later this year.
Provinciano said the port was "logical," given the success of RCR on Vita. "It kind of makes sense, as I'd designed RCR with pick-up-and-play in mind--the right ingredient for a great handheld experience," he said.
3DS proves to be the most difficult port he's had to work on so far due to the console's lower screen resolution and "less beefy processor." Somehow, he's managed to pack all the same content as the other versions, including the Retro+ Enhanced Graphics mode. However, every mission must be tweaked due to the game's more zoomed-in camera. He's also considering new features to take advantage of the 3DS' second screen. "I'm also still working on the best ways to utilize the bottom screen for both convenience and gameplay," he wrote on the game's official blog. "I'm not a fan of flow-breaking minigames, but selecting weapons, scrolling the minimap, or even using the screen for dual-stick style shooting are on my list to explore."
The 3DS port of RCR won't support 3D, however. "While just as much as you, I would love to play RCR in 3D, with a top down angle, a conversion wouldn't be trivial," Provinciano said. The game's top-down perspective means all the graphics would have to be recreated as 3D objects, which would require a new rendering engine, a new camera system, and further optimizations--all work that would make sense for a new game, but not an existing one.
The game will be playable at PAX Prime for those eager to get an early hands-on.