The game can generate new levels automatically, or through various presets. You can also have it generate new levels based on very specific settings. Do you want a level featuring lots of fireballs, tricky jumps, and lasers? Sure thing. Perhaps you want to challenge yourself with a level with tons of enemies instead? There's over a dozen sliders you can move to have the AI create the level suited to your tastes, no matter how masochistic. You can also alter the way your character handles, giving him abilities like a double jump, or flight abilities. You can change the way gravity works in the world, letting you emulate the jumping style of Mario... or LittleBigPlanet. BOOM video 15136 Even if you create a seemingly impossible level by turning up all the hazard settings to max, every level in Cloudberry is beatable. In fact, you can pause the game and tell the AI to complete it for you, showing you the pixel-perfect way of completing a course. It's oddly mesmerizing in its own way, watching an AI jump through hundreds of death traps. Kickstarter backers will likely only receive a Steam or Wii U code, but Pwnee is discussing the possibility of getting codes for other platforms as well. They're also in talks with Sony about making the PSN version "cross buy" enabled, bundling both PS3 and PS Vita versions for one price. And thanks to Ubisoft, Xbox 360 owners will be able to play the game some time later this year.
Does this look familiar to you?