Weekend Confirmed 155 - SimCity, Dark Souls

by Andrew Yoon, Mar 08, 2013 11:00am PST
Related Topics – Weekend Confirmed

Garnett Lee is joined by Andrew Yoon and TRS' Dan Trachtenberg. Jeff Cannata is AWOL, presumably because he's still waiting to join a SimCity server. Dan kicks things off with yet another loving tribute to perennial show-favorite, Dark Souls. Listen as he tries to convince Garnett that From Software's hack 'n slasher is, somehow, just like a racing game. But, Garnett counters with Real Racing 3--a racing game so real, it says so in the title. What does EA's freemium game mean for the future of the industry? Finally, we talk about SimCity eventually, but you'll have to wait at least an hour or so before that talk begins. But, you're used to that, right?

Weekend Confirmed Ep. 155: 3/8/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:29:18

    Whatcha' Been Playin Part 1 - 00:30:46 - 01:01:47

    Whatcha Been Playin Part 2 01:02:25 - 01:32:20

    Listener Feedback/Front Page News - 01:33:29 - 02:12:08

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Andrew Yoon @scxzor

Dan Trachtenberg @DannyTRS

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.




Comments

  • Jumping on the Dark Souls bandwagon as well.

    I have to say how awesome it was to hear Dan talk about Dark Souls and really get to the heart of the game. After hearing about all the trouble Jeff and Garnett had playing it back when it came out, I was sure I would hate the game. I ended up putting into my gamefly queue anyway to see if I could take the punishment.

    It was brutal and unforgiving, but then something just clicked. This game is hard, its too hard, I need some help. I did something I haven't done since the SNES era. I grabbed a walkthrough, an extremely detailed walkthrough and I tried again.

    I knew to take 5 steps and then pause for the surprise attack and I knew where all the best secrets were. This help made the game so much more bearable, but more than that, it made it fun and exciting. I still needed the skill to pull it off, I just had a heads up. However, as I progressed through the game I found myself consulting the guide less and less until I barely needed to keep it open anymore. I had immersed myself in the world enough that I now had the skills to go about it on my own and by then I had fallen in love with the game.

    I never did the multiple playthroughs, but maybe one day. I'd love for Garnett and Jeff to give the game another go and hear their thoughts.