Weekend Confirmed 155 - SimCity, Dark Souls
by Andrew Yoon, Mar 08, 2013 11:00am PSTGarnett Lee is joined by Andrew Yoon and TRS' Dan Trachtenberg. Jeff Cannata is AWOL, presumably because he's still waiting to join a SimCity server. Dan kicks things off with yet another loving tribute to perennial show-favorite, Dark Souls. Listen as he tries to convince Garnett that From Software's hack 'n slasher is, somehow, just like a racing game. But, Garnett counters with Real Racing 3--a racing game so real, it says so in the title. What does EA's freemium game mean for the future of the industry? Finally, we talk about SimCity eventually, but you'll have to wait at least an hour or so before that talk begins. But, you're used to that, right?
Weekend Confirmed Ep. 155: 3/8/2013
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:35 - 00:29:18
Whatcha' Been Playin Part 1 - 00:30:46 - 01:01:47
Whatcha Been Playin Part 2 01:02:25 - 01:32:20
Listener Feedback/Front Page News - 01:33:29 - 02:12:08
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
He touched on an issue that I feel has really been dragging down games this generation. The idea of having some sort of leveling mechanic has become more and more "the standard" across a wide range of genres. The problem I have is that many games level the player up in such a way that the difficulty curve feels completely negated.
Thinking deeper, I realized that this is probably why I've become more and more interested in playing shooters over most other genres. I do enjoy shooter mechanics, but more than that, I enjoy the core idea that you are only as powerful as your skills allow you to be.
As I play through a game like Gears, Halo, or Bad Company, it is my skill as a player that allows me to progress and deal with more challenging enemies. Yes, you do typically gain access to a wider range of weapons as the games progress, but your base abilities don't change.
The effect is this: rather than having my character level up, I (The player) level up naturally. I am forced to become better at the game in order to progress, rather than having the game beat itself for me.
This is something I'd love to see more of in future games.
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