Resident Evil: Revelations revamp adds Infernal difficulty
by Alice O'Connor, Mar 05, 2013 6:45am PSTAlong with higher resolutions and graphical whizz-bangs and whatnot, PC and home console port of Resident Evil: Revelations also includes a new higher difficulty mode. A new trailer from Capcom shows off 'Infernal' mode, which switches enemies and items around so it'll still be surprising if you've mastered lesser adversities.
On top of the surprises, you'll have even greater troubles staying stocked up on health and ammo. Because there are more monsters you have to shoot, and they are trying to hurt you. Capcom boldly declares it Infernal difficulty "nigh-impossible," but you can see for yourself when Revelations jumps from 3DS to PC, Xbox 360, PlayStation 3 and Wii U on May 21.
A new monster, the Wall Blister, puts in an appearance at the end of this trailer, too:
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Along with higher resolutions and graphical whizz-bangs and whatnot, PC and home console port of Resident Evil: Revelations also includes a new higher difficulty mode. A new trailer from Capcom shows off 'Infernal' mode, which switches enemies and items around so it'll still be surprising if you've mastered lesser adversities.
Along with higher resolutions and graphical whizz-bangs and whatnot, PC and home console port of Resident Evil: Revelations also includes a new higher difficulty mode. A new trailer from Capcom shows off 'Infernal' mode, which switches enemies and items around so it'll still be surprising if you've mastered lesser adversities. : Shacknews
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