Weekend Confirmed 152 - Aliens: Colonial Marines, Ni No Kuni, Fire Emblem: Awakening
by Jeff Mattas, Feb 15, 2013 7:00pm PSTLove (of video games) is in the air on this week's episode of Weekend Confirmed! Hosts Garnett Lee and Jeff Cannata are joined by Nikole Zivalich and Ariel Angelotti to talk about Aliens: Colonial Marines, Ni No Kuni, Fire Emblem: Awakening, and more! Given the show's late-Valentine's Day recording time, the crew also sprinkles some "Gamer Dating Advice" throughout the show, before bringing it all home with some Finishing Moves.
Weekend Confirmed Ep. 152: 2/15/2013
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:34 - 00:27:42
Whatcha' Been Playin Part 1 - 00:29:09 - 00:59:02
Whatcha Been Playin Part 2 00:59:40 - 01:27:19
Listener Feedback/Front Page News - 01:28:07 - 02:08:56
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Weekend Confirmed @WeekendConfirmd
Garnett Lee @GarnettLee
Jeff Cannata @jeffcannata
Nikole Zivalich @NikoleZ
Ariel Angelotti @arielotti
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
The glasses-free tech used in the 3DS screen was originally prototyped as an add-on peripheral for the GameCube, and the original Luigi's Mansion was compatible with the device, though the add-on itself was scrapped because screen resolutions at the time were not where they needed to be.
And of course, even before that, you had the Virtual Boy, and before that even, there were some first-party famicom games (or possibly just one, I might be misremembering) released only in Japan that came with shutter-glasses.
I'm sure that the sudden popularity of 3D bolstered the crap out of their E3 hype, but I'm sure design of the hardware was not a reaction to 3D being trendy at that moment.
...
That said, to say that it's now a vestigial feature is spot on. Not to be Mr. Itoldyaso, but I had a feeling from the get-go that this would end up being the case. There were some among us, I daresay, who maybe let their imagination run a little too wild with how 3D tech could be applied to games. In reality, it mostly just looks neat, and that's all it really needs to do. Designing games to be dependent on 3D severely limits the kinds of games you can create.
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