Weekend Confirmed 152 - Aliens: Colonial Marines, Ni No Kuni, Fire Emblem: Awakening

By Jeff Mattas, Feb 15, 2013 11:00am PST

Love (of video games) is in the air on this week's episode of Weekend Confirmed! Hosts Garnett Lee and Jeff Cannata are joined by Nikole Zivalich and Ariel Angelotti to talk about Aliens: Colonial Marines, Ni No Kuni, Fire Emblem: Awakening, and more! Given the show's late-Valentine's Day recording time, the crew also sprinkles some "Gamer Dating Advice" throughout the show, before bringing it all home with some Finishing Moves.

Weekend Confirmed Ep. 152: 2/15/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:34 - 00:27:42

    Whatcha' Been Playin Part 1 - 00:29:09 - 00:59:02

    Whatcha Been Playin Part 2 00:59:40 - 01:27:19

    Listener Feedback/Front Page News - 01:28:07 - 02:08:56

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Nikole Zivalich @NikoleZ

Ariel Angelotti @arielotti

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...


  • While I agree with more or less everything Jeff said about Fire Emblem, the way in which it was discussed is a pet peeve of mine in video game coverage.

    I think that Jeff has an overall positive response to this game. But he spent a disproportionate amount of time talking about how bad it is at certain things.

    To break it down:

    Roughly 40 seconds spent on a basic description of the game.
    3 minutes talking directly about how bad the story and presentation is.
    1 minute talking about how Ni No Kuni and Valkyria Chronicles are better than Fire Emblem
    1 minute talking about how JRPGs in general and Fire Emblem specifically, are bad with story.
    And then a bare 1.5 minutes talking about what he actually liked about the game.

    Now, as I said, I don't disagree with the substance of what was said. And I'm not saying that you shouldn't talk about the things that don't work in a game. You absolutely should. What I'm saying is that the way you talk about a game should reflect your overall impressions. If you think that the game is awesome and you dig it and the bad story presentation is a minor issue, then the ratio here should be flipped. 90 seconds talking about why the story didn't work and then 5 minutes talking about what you loved about it. The way that it was discussed makes it feel like the story is a HUGE problem with the game because of the amount of time devoted to it, despite the fact that you do say that it is an awesome game.

    To be clear, this is not something that is specific to Jeff. I see it all over games coverage. Particularly in podcasts where people are speaking extemporaneously. And I understand that it's an unscripted conversation, so these things happen. All I ask is that you try to think about this from time to time.


  • First comment... long time listener. Thank you for the 2 hours of entertainment each week! I routinely listen in the car to pass the time.... I was digging the love advice this week. It inspired me to share a short awkward story.

    So I never told this girl that I liked her. I was attempting to just be friends with her, which was difficult, she was pretty, and super cool. So to come to terms with this I turned to google for advice on how to deal with my situation. how to just be friends with a girl you like... or something along those lines. One day we were working on a project on my macbook and she saw my recent google search! Awkward moment to say the least. I regret not telling this girl how much I liked her, and not properly managing my search history.

    In his case I would ignore her, hope that she missed me, and decides that she likes me enough to sleep with me to keep me around. Maybe not the best advice, just what I'd do.

  • so the discussion on Aliens being servicable versus broken really breaks my brain. i thought all of the gaming world had just given up on having games that work all the way through. I mean you guys did give Skyrim the game of the year nod. That game was straight up broke on PS3 and essentially remains broke even with 3 DLC packs out, none of which work yet on PS3. Caveat your opinions all your want but there are few in the review industry that can stand on busted buggy games effecting review scores with the madness of the 2011 game of the year stuff out there.

    I mean it's not like we aren't going to give Gearbox a pass when the next Borderlands DLC comes out or they announce their next game. Cause we are. Regardless that it will be built on the broken corpse of Aliens.

  • As for the 'friend zone' comment, I would say dude needs to not let it phase him at all. I'm not sure how old he is... but eventually, you end up getting so much ass that it's hard to care about the ass you didn't get.

    Plus, I had two different cut buddies who initially only wanted to be friends... one from high school ended up being one of my regular 'no strings attached' homegirls later on in college; one of my favorites actually. And one from college turned out to be one of my best friends who I was later able to share everything with... including what I'd wanted in the first place.

    Love isn't love until it's returned just as freely as it's given... in the mean time, there are other girls out there whose tastes match what you have to offer, they're just waiting for you to find them. I went through a lot of girls in my youth, until my relationship of the last 4 yrs. You can't force love. When it's real, it'll be obvious.

    Garnett, Jeff, play world of tanks, its probably the best sim-style vehicular combat game ever made. Wargaming knows how to get past all the bells and whistles that fill up modern games and deliver on a pure gameplay level.

    Let me explain the game for those who don't know, because until I got into it I thought it was WoW with tanks. Nothing could be further from reality. WoT is nothing more than a 15 minute tank battle with very simple objectives and no respawn. What makes it special is the complexity of the damage modeling and physics combined with the slow, realistic pace (and lack of silliness like jumping). The simplistic damage modeling in most games means that every enemy you fight is basically the same box with the only variable being the number of hitpoints. Not so in WoT. The exact armor layout of the tank you are shooting, the precise point on the armor you hit and the angle of your shot is critical for determining the damage you do. The result is a skill-based game that isn't all about reflexes and button-pressing.

    Its actually more of a "stealth" game. You'll spend more time hiding in bushes in WoT than you ever have in any stealth game. It uses a sort of abstracted spotting system where enemies are either totally invisible (unspotted) or totally lit up and visible, even through walls (spotted). Much of the strategy revolves around spotting and hitting the enemy while remaining hidden and protected yourself. But its more more complex than simply hiding behind cover like in most games. You can safely expose parts of your armor if you get the angles right.

    Maybe the most important thing is that I find the games much less repetitive rinse-and-repeat than your typical shooter like BF3, CoD, TF2, etc. The huge variety of tanks in the game, the endless number of positions and emergent situations you can get into, the excellent maps. I think the lack of respawns may be a big part of it feeling less repetitive. You are never in a situation where you are just dying and running back to the same spot over and over for 30 minutes, which seems to happen in every other multiplayer shooter.

    Incidentally, Mechwarrior Online is basically the exact same game but with mechs. If anyone knows of any other similar games I'd like to hear about it.