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Weekend Confirmed 150 - Ni No Kuni, Skulls of the Shogun, Proteus

by Jeff Mattas, Feb 01, 2013 11:00am PST

Weekend Confirmed is back, and this week, Garnett Lee, Jeff Cannata, "Indie" Jeff Mattas and Nikole Zivalich convene to talk about some new releases. Garnett kicks things off with some talk about his experience with Ni No Kuni: Wrath of the White Witch, which is followed by some discussion about the recently-released indies, Skulls of the Shogun and Proteus. Naturally, the crew brings it all home with a batch of Finishing Moves, and the final post-show NFL TailGate of the season.

Weekend Confirmed Ep. 150: 2/1/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 150 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:38 - 00:13:39

    Whatcha' Been Playin Part 1 - 00:14:55 - 01:00:04

    Whatcha Been Playin Part 2 01:01:32 - 01:30:46

    Listener Feedback/Front Page News - 01:31:46 - 02:06:00

    TailGate 02:06:47 – 02:16:14

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Nikole Zivalich @NikoleZ

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.





Comments

  • I'm interested in hearing Jeff's experience first time DMing and if it changes any of his opinions on player choice in games.
    A few questions for thought:
    Does DMing a PnP game make the choice you have in a video game feel really limited in comparison to what your players could do? How much on the fly adapting where you forced to do?
    Did you cheat any of your die rolls for the sake of the game? Is that much different that games with cutscenes or set pieces the player really doesn't have control over?
    Do you think an RPG with a deep creation tool could be successful? Moreso than in the platformers and racers like we see now?

    Finally, how did you like DMing vs playing?