advertisement

Weekend Confirmed 150 - Ni No Kuni, Skulls of the Shogun, Proteus

by Jeff Mattas, Feb 01, 2013 11:00am PST

Weekend Confirmed is back, and this week, Garnett Lee, Jeff Cannata, "Indie" Jeff Mattas and Nikole Zivalich convene to talk about some new releases. Garnett kicks things off with some talk about his experience with Ni No Kuni: Wrath of the White Witch, which is followed by some discussion about the recently-released indies, Skulls of the Shogun and Proteus. Naturally, the crew brings it all home with a batch of Finishing Moves, and the final post-show NFL TailGate of the season.

Weekend Confirmed Ep. 150: 2/1/2013

Subscription Links:

Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 150 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:38 - 00:13:39

    Whatcha' Been Playin Part 1 - 00:14:55 - 01:00:04

    Whatcha Been Playin Part 2 01:01:32 - 01:30:46

    Listener Feedback/Front Page News - 01:31:46 - 02:06:00

    TailGate 02:06:47 – 02:16:14

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Nikole Zivalich @NikoleZ

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.





Comments








  • I think the most interesting comment to come out of Gabe Newell's UT talk is his analysis of Apple's entrance into the living room. He made the following statement about threats to the steam box:

    "The threat right now is that Apple has gained a huge amount of market share, and has a relatively obvious pathway towards entering the living room with their platform. I think that there's a scenario where we see sort of a dumbed down living room platform emerging — I think Apple rolls the console guys really easily. The question is can we make enough progress in the PC space to establish ourselves there, and also figure out better ways of addressing mobile before Apple takes over the living room?"

    Do you guys think Gabe has it right? Can Apple show up in the living room with a highly polished product and chase Nintendo, MS, and Sony out? Also, do you think he's underestimating the potential impact of the next Sony and MS consoles on the ability for the steam box to sell well?





  • So the gun manufacturers profiting from video games thing that Jeff Mattas brought up. I mean, I hate to be a hipster about it, but this has been going on for as long as "real" guns have been in video games.

    Counter-Strike had real gun names in the beta-mod version until Valve picked them up and they put out a retail version of Counter-Strike with all the gun names changed to fake ones. This was over 12 years ago, and maybe it's just 'cus I was really into Counter-Strike at the time, but it felt like a big deal back then. So to me, it's just odd that it's all sort of happening again, because I've already felt guilty about buying games that licensed gun "likenesses," or whatever they pay for, and accepted that it's just how it is. If I'm on the fence, it might affect my buying decision, but usually I'm not on the fence about a Call of Duty or something.

    The funny thing is that the people who are really into guns, I mean, _really_ into guns, think that the virtual recreations of guns in games are fucking awful. They notice the gun ejection port of this gun is on the wrong side, the sights on that gun are totally messed up, and so on. It's comparable to how a gearhead would notice the default Ferrari in Forza 4 had some awful body kit. I hear these sorts of complaints all the time from people I play with who are really into military type stuff (as an aside, they aren't even that interested in owning the guns, they just really like learning about all that stuff, much like some guy who watches the History chanel all the time isn't [usually] going to go out and buy an Abrams tank).

    So with that in mind, licensing guns seems really stupid to me. The people who actually care about thoughtful recreations/simulations of firearms are rarely pleased by slipshod gun recreations, and the people who don't know any better could care less if an AWP should actually be an AWM (Arctic Warfare Magnum). It makes sense for a game like ARMA II, because that's all about simulation, but it's just not necessary in Modern Warfare when nukes are going off all over the place.


  • I'm interested in hearing Jeff's experience first time DMing and if it changes any of his opinions on player choice in games.
    A few questions for thought:
    Does DMing a PnP game make the choice you have in a video game feel really limited in comparison to what your players could do? How much on the fly adapting where you forced to do?
    Did you cheat any of your die rolls for the sake of the game? Is that much different that games with cutscenes or set pieces the player really doesn't have control over?
    Do you think an RPG with a deep creation tool could be successful? Moreso than in the platformers and racers like we see now?

    Finally, how did you like DMing vs playing?










  • I don't really know if this is me being bitchy or snotty or what, but I've made an observation this past week.

    So I finally started playing New Super Mario Bros U (It's wonderful, BTW, as if you needed me to tell you that) and I'm playing with Miiverse integration turned on. This means seeing posts made by other players as I look at the map, but it also means that every time I die, I see a screen of posts made by other players who died a lot on that particular stage.

    The latter case is really starting to get me down. I'd say that I've died a fair number of times in the pursuit of looking for secrets, or from just hopping around having fun, and every time I do, I face a screen littered with scribbly nerd rage from players complaining that a stage is too hard, too unfair, or how they hate this or that enemy, and every variation in between.

    This happens. Every. Single. Time.

    Now, I don't want to be too hard on them, cause I've certainly been there myself (Super Meat Boy says hi, so does Ninja Gaiden), and it's obviously different people for different stages, but at the same time, it's as if the game went out of it's way to find complaints about every stage in the game and display them over and over again on every death screen, and the impression it then creates is an utter lack of perseverance on a worldwide scale.

    I just want to reach into the TV, grab these people by the Miis and shout "Come on! It's a Mario game! You can do this if you just try a little harder!"

    I kind of hate being that person, because I've got more then enough experience being on the receiving end of that person's self-satisfied attitude when I complained about something being too hard for me... but at the same time, have we really come so far in expecting games to let us win that we think MARIO is unfair?