Weekend Confirmed 149 - Nintendo Direct, Strike Suit Zero, The Cave, THQ death-rattles
by Jeff Mattas, Jan 25, 2013 11:00am PSTOn this week's episode of Weekend Confirmed, Garnett and the two Jeffs are joined by indie developer Brendon Chung of Blendo Games (Flotilla, Gravity Bone, Thirty Flights of Loving, Atom Zombie Smasher). With Nintendo Direct in the rearview, the crew breaks down the resulting news and announcements, followed by some gaming talk about a host of games ranging from the Far Cry series to the more recently-released indies Strike Suit Zero and The Cave. Some talk about the end of publisher THQ and the sale of its studios and IPs is unavoidable, before things get wrapped up with another batch of Finishing Moves.
Weekend Confirmed Ep. 149: 1/25/2013
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:34 - 00:28:56
Whatcha' Been Playin Part 1 - 00:30:17 - 01:02:43
Whatcha Been Playin Part 2 01:03:21 - 01:31:41
Listener Feedback/Front Page News - 01:32:30 - 02:15:30
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Brendon Chung @BlendoGames
Catch up with Brendon and Blendo Games on the official website. Info about the XBLIG version of Flotilla that was discussed on the show can be found here.
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
New game releases of May 20-26
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner
Weekend PC download deals: Borderlands 2 for $11
Metal Gear Solid: The Legacy Collection coming to PS3 in July for $50
Madden NFL 25's $99 'Anniversary Edition' includes Sunday Ticket
Final Fantasy 8 getting PC re-release (in Japan)










Comments
Ocarina being in three dimensions was a crux in and of itself in 1998 (Navi herself WAS the lock on reticle). Majora switched things up centering around the time mechanic. The DS games revolved around the touch screen controls, Skyward Sword was all about the sword controls, etc. Nintendo is even willing to contort the lore however they need to in order to accommodate that gameplay crux.
This is the same thing they do with Mario. It's a pattern -- Mario is usually the first game to legitimize whatever hardware Nintendo brings out, and Zelda tends to become the ultimate refinement of this. I think all guesses as to what Nintendo might do with Zelda should be based on that observation.
Thread Truncated. Click to see all 4 replies.
Great point RedSwirl !
But that's my main concern as well. I don't want Nintendo to feel pressured to deliver a Zelda game using all the possibilities of the gamepad. I want them to think abou the game first and then implement the gamepad the best they can.
The Wiimote had its limits. Of course Nintendo managed to pull of on both game ( Twilight Princess and Skyward Sword ), the best swordplay mechanics of ANY platforms with motion controls. Still, many gamerz felt limited and never felt that the controls were intuitive enough.
So Nintendo be careful !
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