Weekend Confirmed 149 - Nintendo Direct, Strike Suit Zero, The Cave, THQ death-rattles
by Jeff Mattas, Jan 25, 2013 11:00am PSTOn this week's episode of Weekend Confirmed, Garnett and the two Jeffs are joined by indie developer Brendon Chung of Blendo Games (Flotilla, Gravity Bone, Thirty Flights of Loving, Atom Zombie Smasher). With Nintendo Direct in the rearview, the crew breaks down the resulting news and announcements, followed by some gaming talk about a host of games ranging from the Far Cry series to the more recently-released indies Strike Suit Zero and The Cave. Some talk about the end of publisher THQ and the sale of its studios and IPs is unavoidable, before things get wrapped up with another batch of Finishing Moves.
Weekend Confirmed Ep. 149: 1/25/2013
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:34 - 00:28:56
Whatcha' Been Playin Part 1 - 00:30:17 - 01:02:43
Whatcha Been Playin Part 2 01:03:21 - 01:31:41
Listener Feedback/Front Page News - 01:32:30 - 02:15:30
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Garnett Lee @GarnettLee
Jeff Cannata @jeffcannata
Jeff Mattas @JeffMattas
Brendon Chung @BlendoGames
Catch up with Brendon and Blendo Games on the official website. Info about the XBLIG version of Flotilla that was discussed on the show can be found here.
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
For whatever misgivings I had with XB, I thought the art direction was easily it's best asset. It was rich and otherworldy, filled with vibrant colours and an almost painterly quality about it. I would have stopped playing much sooner than I had if it weren't for how much I loved just looking at the scenery.
But contrast that with what we've seen of the new game. Sure, it's HD... but what else is there? Where did all the colours go? Where's the giant flowers and glowing crystals jutting out of cliffs, or clouds of violet mist, or caves tinted with green light... or really anything other than some grass over here, some water over there, and shit tons of desaturated shades of brown?
I'll grant that the game isn't done yet, and maybe they're just not ready to show the pretty stuff, but there's nothing in what they've shown thus far that says to me "this game is going to be gorgeous."
Thread Truncated. Click to see all 5 replies.
But I disagree, the difference between XB and the teaser trailer comes down, in my mind, to the degree of photorealism. Namely, XB doesn't aspire to look realistic, and is way the fuck better for it. There's a vibrancy that just wasn't in this trailer. It looked a lot more like a real place, but it was just kind of desaturated and dull. I dunno, maybe I should just crank the contrast on my TV all the way up?
Again, the trailer is early, so there's a chance they could turn it around, but I just feel that the increased visual fidelity goes against what made the other game so pleasant to look at.
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