Weekend Confirmed 148 - Disney Infinity, Path of Exile, CES 2013, video game legislation
by Jeff Mattas, Jan 18, 2013 11:00am PSTOn this week's episode of Weekend Confirmed, hosts Garnett Lee and Jeff Cannata are joined by "Indie" Jeff Mattas and Machinima's Andrea Rene. This time out, everyone heads up a segment of the show. Andrea kicks things off with some Disney Infinity discussion, Garnett talks about CES 2013 and the magic of 4K televisions, Mattas starts a chat about the recent legislative action surrounding video game violence, and Cannata shares some positive impressions about the Path of Exile closed beta. Finishing Moves puts a bow on it all, and is followed by another playoff edition of the post-show NFL TailGate.
Weekend Confirmed Ep. 148: 1/18/2013
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:34 - 00:28:37
Whatcha' Been Playin Part 1 - 00:29:58 - 00:59:30
Whatcha Been Playin Part 2 01:00:11 - 01:30:18
Listener Feedback/Front Page News - 01:30:56 - 02:04:03
Tailgate: 02:04:47 – 02:12:00
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
Glorifying violence: ya no, Hunger Games doesn't do it.
About the new format: I love it, but you have to stick with it. Work out the kinks! Don't just give it up, the old format was stale.
About Disney Infinity, re: creativity ala LBP and Minecraft: Definitely, Infinity looks much more like LBP than MC. Repurposing assets to create something fun and exciting - I don't get what's wrong with this? Minecraft is literally creating everything from the ground up, but there are people (like myself), who don't enjoy it. It's also really bizarre that Jeff brought up, as a negative, that you have to create your own games in DI, that he dislikes re-purposing assets as opposed to ground-up creation, but doesn't bring up that in Minecraft, there's very little to do before you use your imagination. Just a weird little quirk in the discussion. At least I can use Disney characters for some fun little racer as opposed to having to create that same Disney character, then the racer.
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