Weekend Confirmed 148 - Disney Infinity, Path of Exile, CES 2013, video game legislation

By Jeff Mattas, Jan 18, 2013 11:00am PST

On this week's episode of Weekend Confirmed, hosts Garnett Lee and Jeff Cannata are joined by "Indie" Jeff Mattas and Machinima's Andrea Rene. This time out, everyone heads up a segment of the show. Andrea kicks things off with some Disney Infinity discussion, Garnett talks about CES 2013 and the magic of 4K televisions, Mattas starts a chat about the recent legislative action surrounding video game violence, and Cannata shares some positive impressions about the Path of Exile closed beta. Finishing Moves puts a bow on it all, and is followed by another playoff edition of the post-show NFL TailGate.

Weekend Confirmed Ep. 148: 1/18/2013

Subscription Links:

Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 148 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:34 - 00:28:37

    Whatcha' Been Playin Part 1 - 00:29:58 - 00:59:30

    Whatcha Been Playin Part 2 01:00:11 - 01:30:18

    Listener Feedback/Front Page News - 01:30:56 - 02:04:03

    Tailgate: 02:04:47 – 02:12:00

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Andrea Rene @andrearene

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...


  • To me the problem with the Dead Island statue is not that its a gorified woman, but that the presentation doesn't account for a zombie context. The bikini woman is just beheaded and delimbed. Like if it was just a zombie girl in a bikini, and it actually informed the setting, it could work and be kind of cool. But zombies don't carve up their victims like a turkey, they just eat them. So really its just an example of lurid debauchery from man babies.

    So the problem to me is that as the game industry has become so hit driven and based online gameplay, it has also become increasingly homogeneous as a culture and demographically oriented. The result is that when you make content for these games it only has to be not offensive to the 18-24 male mindset its meant to sell to. Essentially the "hardcore" aspects of the video game industry has become like The Howard Stern Show or something.

    That said, Andrea's point that the violence should be fantasy based does not really solve the problem. What this argument does is reduce the video game debate to "they either have to be these violent chauvinist things or really infantile and for one's "inner child" and/or actual children." It is exactly the kind of fogey antiquated perspective the people in congress want to promote. The problem isn't that violence can't make legitimate entertainment. Its that the violence in games as of late is really dumb, and comes from a place of fulfilling banal power fantasies.

    That said, Jeff had it completely wrong with his "ejaculatory" accusation of Cyberpunk 7070. I mean perhaps there is something to that take on the imagery, but the whole point of that trailer was the subvert the conventional femme fetal, Madonna-whore pyscho drama that often plays out in media. That was a sexualized woman who couldn't simply be "put down" with a bullet because she was a crazy cyborg. The suggestion is that we will have to deal with her as a character because of the cyber punk setting.

    Speaking of which it would have been nice if you actually talked about how cool that trailer was rather than resorting to glib talking points from daytime talk shows. My only problem with this new format is that it seemed to lead you down to this place of trying to sound important rather than actually talking about video games. I was half expecting Andrea to shout out "Think of the children! Won't somebody think of the children!!!"

    The place of the video game writer/critic is to unpack game media in a constructive way. Like its very easy for an outsider to demagogue games and say "Oh but Call of Duty is worse than Saving Private Ryan because you are the one killing the people!!" lol. Where are we if people inside the industry can't get over that one confused notion? Its more significant to say "Call of Duty is dumb because its distilling war down to grown up G.I. Joes" and going into how to change that.

    Thread Truncated. Click to see all 3 replies.