Weekend Confirmed 145 - Holiday Special Part 2 - 2013 predictions

By Jeff Mattas, Dec 28, 2012 11:00am PST

Thankfully, the Mayans were wrong, so Weekend Confirmed is back for Part 2 of the special holiday/year-end celebration, with some predictions about hardware and software for 2013. Garnett Lee is joined by Jeff Cannata, Jeff Mattas, Andrew Yoon, Andrea Rene, Jason Paul, Christian Spicer, Mike Schramm, and James Stevenson. Some more talk about 2012 favorites occurs, as the crew bids the year a fond farewell. One behalf of the entire cast, we thank you for listening and hope you all have a safe and happy New Year!

Weekend Confirmed Ep. 145: 12/28/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:31 - 00:34:12

    Whatcha' Been Playin Part 1 - 00:34:58 - 01:05:10

    Whatcha Been Playin Part 2 01:05:58 - 01:35:24

    Listener Feedback/Front Page News - 01:36:11 - 02:17:34

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Jeff Mattas @JeffMattas

Andrew Yoon @scxzor

Andrea Rene @andrearene

Christian Spicer @spicer

James Stevenson @JamesStevenson

Mike Schramm @MikeSchramm

Jason Paul @jmpaul

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...


  • Hi. I've been listening since Garnett appeared on G4's Feedback a few years ago. Love the show, you folks are fun AND intelligent and make good arguments. You're at the top of my list as far as gaming podcasts go. (Here it comes...) It's a tiny little thing but... please let Andrea finish a sentence. I'm listening at the 1:07 mark when she starts talking about Dead Space and Mass Effect. Calling her a firecracker just cause (2 was a great game!) she's gone passionate about something and repeatedly interrupting her afterwards feels awkward. I'm guessing neither Andrea nor Nicole have complained about this but it feels like the gals aren't getting the same mic respect as the guys here. (PS: I'm a 50 year old male). I don't think there are any misogynists on your team, I'm not accusing anyone of being overbearing, but this is the 3rd podcast wherein I've heard the fellas interrupting the women and, maybe it's just me, but it kinda stands out. Having got that off my chest please keep up the good work and PLEASE let us know what's up with the gang from G4. I saw Sterling and Klepeck authoring magazine articles for a while but they seem to have gone off elsewhere.`

  • The biggest thing the FIFA team have over the MADDEN dev team is Pro Evolution Soccer. Even if the pro evo series has lost some luster with reviewers and even old fans of the series, A lot of the improvements FIFA has had over the years have been thanks to competition. Both series benefit from having a rival game series that introduces new ideas and game play mechanics. Everything from 360 degree movement to the manual defense systems introduced in both games are results of that. Having another series they can jump ship to gives disappointed fans a lot more clout than angry message board posts alone.

  • So not to start another Walking Dead thread but something else was clicking in my head hearing people talk about how this game is the Lightning Strike that so many of their other games haven't been. First let me preface this with I have no interest in playing the game for a couple reasons and find it extremely interesting to view it from the outside.

    My question is plainly how much is the success of The Walking Dead brand secretly / subconsciously buffering the reception of the game. Is the fact that the comic is on issue 100 and is one of the most successful comics of the year and that the TV show is the most watched show on TV or close to it playing into the acceptance and perhaps buffering the game some?

  • Did Jeff play the original Crysis? I definitely agree with his opinions on Crysis 2 -- I thought it was one of the best shooters of that year as well due to its more open-ended arena design style as opposed to all the scripted corridors. The thing is though, the first Crysis did the same thing but far better.

    The "arenas" in the first game were massive -- probably bigger than anything else on consoles right now unless you count open-world games. Crysis has probably the largest set-piece levels to ever grace a linear first person shooter. Crysis 2 was a downgrade from that, and I think the problem with Crysis 3 is that we feel it's going to be a continuation of 2 rather than 1.

  • At the end of the discussion those guys are totally right about next gen console gaming being about services just as much as games (if not more). Honestly, I think the advances of current gen were more about services than the games themselves, at least in terms of the playing of games.

    The Xbox 360's real killer app was Live. People want to stay connected to their friends on Live and that's probably a leading reason why multiplatform games sell more on 360. For a long time this gen people also constantly compared the service to PSN. Nintendo is already trying to offer its own thing with MiiVerse, which many Wii U owners have said is one of the most compelling things to do with the console. Hell, MiiVerse in itself is already a kind of gaming social network that I honestly hope Sony and Microsoft rip off.

    On the show though you guys were talking about these services going across media, turning consoles into general set-top-boxes, and I think that's what they're going to have to do in order to survive.

    The reason dedicated handhelds are becoming less relevant is because of other handheld devices that do damnear everything. That kind of convergence hasn't quite taken hold in the living room yet. Other people are trying with Smart TVs and other set top boxes and whatnot, and I think game consoles have an opportunity to take their place in that market.

    Microsoft is totally gonna turn the next Xbox into the living room extension of Windows 8 (even though I honestly think a gaming HTPC serves the same purpose better). They might get families to buy it as an all-in-one center-of-your-living-room device that happens to play games. I'm not sure whether Sony (well, all of Sony) will get the message beforehand despite having all the resources to do the same thing.

  • *Posted this a few weeks ago, and had the beginnings of some good discussion but kinda got overshadowed by the two-part special. Figured some people might like to join in and talk about the issues of differentiation within a crowded marketplace,etc

    "343 Industries is learning the hard way, what happens when you abandon the identity of your game and the desires of your core fanbase to pursue the almighty 'Call of Duty audience'.

    Halo Charts tracks the online populations of the multiplayer playlists. Unlike Microsoft's Xbox Live charts, simply playing Spartan Ops or the single-player while your Xbox is online doesn't count towards these numbers. While Major Nelson claims Halo 4 was the second most-played game on Xbox Live behind CoD last month, the real numbers show a different story:


    Speaking as a long-time Halo fan, my interest in Halo 4 multiplayer is cratering. And it makes me sad. The core gameplay, buried somewhere beneath the stupid leveling system, the random ordinance drops, the lackluster map design, the [seeming] abandonment of skill-based matchmaking and the culling of multiplayer modes, is still beautifully elegant, competitive and satisfying.

    But it has been dumbed down, or in better words, CoDified. I don't hate CoD as much as some. I certainly don't like it as much as Halo, but I see it's appeal. It is a blindingly fast, visceral game that rewards hand-eye coordination above all else and lets players tinker with loadouts to maximize their preferred playstyle. I really do get the appeal. The problem for Halo 4, is that now it's stuck in limbo between the two games - it's not fast or visceral enough to beat CoD at it's own game, and it's no longer pure, tactical or competitive enough to appeal to longstanding Halo fans.

    343i could, in theory, stop the bleeding by putting in a host of 'classic' playlists that remove ordinance, spawn weapons on the map in traditional fashion, and limit what weapons you can put in a loadout. But I think the damage is done, and I question if they're too proud to admit the direction they took the multiplayer was the wrong one.

    In a genre composed 99% of CoD copy-cats Halo had it's own multiplayer flavor. And now they've tossed it aside to be another copy-cat."