Weekend Confirmed 143 - Far Cry 3, The Walking Dead, Tera
by Jeff Mattas, Dec 14, 2012 11:00am PSTOn today's episode of Weekend Confirmed, Garnett, Jeff, and Jeff are joined by Shacknews' John Keefer to spread some pre-holiday cheer. The crew spends some time chatting about Far Cry 3's multiplayer modes, opines about the success of Telltale Games' The Walking Dead adventure series, and there's also some MMO talk focusing on Tera and Guild Wars 2. Naturally, Finishing Moves--complete with a new holiday-themed, fan-made intro--closes the show out properly, followed by a quick, post-show NFL TailGate.
Weekend Confirmed Ep. 143: 12/14/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:40 - 00:29:25
Whatcha' Been Playin Part 1 - 00:30:02 - 01:00:24
Whatcha Been Playin Part 2 01:01:04 - 01:22:20
Listener Feedback/Front Page News - 01:23:00 - 01:52:15
Tailgate - 01:53:02 - 01:59:02
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
To me, it's just an extension of the classic Lucas Arts adventure game, where the choice of what to say or do constitutes a more modern take on the puzzles than combining random objects.
Nobody complained that those classic adventure games weren't interactive enough, it was understood that the player agency in moving the story, however pre-scripted, forward and the thought that went into reasoning your way through the experience was interaction enough.
Likewise with The Walking Dead. The choices put before me in that game with that insufferable countdown bar were infinitely more brain-racking and satisfying than any of the fit this widget on that whatsit that we got in Grim Fandango, Sam & Max Hit the Road, Day of the Tentacle, etc. Not that those games weren't awesome - they're some of my favorites - they just relied on a slightly different gameplay hook than TWD.
Thread Truncated. Click to see all 3 replies.
The puzzles were okay if a bit simple.
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