The pairing of Carver with Isaac should be interesting considering Carver's PTSD.
If Visceral can implement co-op without sacrificing the horror though--something of a white whale for the genre--it'll be worth it. And to make things a bit more interesting for Xbox 360 users, the game will use Kinect for voice commands, allowing for such things as sharing ammo or giving health. In the meantime, Dead Space 3 is just as stifling (in a good way!) and nerve-wracking as ever. It feels like a pretty logical extension of Dead Space 1 and 2, which felt unlikely as recently as a few months ago. Among the major plot points that Visceral plans to hit is the origin of the mysterious Markers--the alien artifacts that have a great deal to do with the creation of the Necromorphs. By and large, it feels like Dead Space 3 is coming together rather nicely after a somewhat shaky E3 debut. Given a few months to polish up the graphics, Dead Space 3 is now looking like one of this generation's more attractive games. The ice cave inspires the appropriate amount of dread, and the Necromorphs have a gross sort slithering organic look that is all the more jarring when juxtaposed against the sterile snow. The effect is appropriately eerie. The best thing that can be said about Dead Space 3 is that it continues to look ahead, take risks, and further the overall franchise. It would have been easy enough for Visceral to make another single-player survival game set among the stars, but it's clear that this team is looking for a challenge. So far, they've been more been more than equal to it. The game is scheduled for release on Xbox 360 and PlayStation 3 on February 5.