Weekend Confirmed 142 - Bioshock Infinite, Far Cry 3, Guardians of Middle-earth
by Jeff Mattas, Dec 07, 2012 11:00am PSTToday's episode of Weekend Confirmed brings together Garnett Lee, Jeff Cannata, Jeff Mattas, and special guest Nikole Zivalich, and naturally, many videogames are discussed. Cannata delivers some early (and glowing) impressions of the first couple of hours of Bioshock Infinite, Far Cry 3 gets some more time in the spotlight, and the first console MOBA, Guardians of Middle-earth, gets a bit of scrutiny. Before Finishing Moves and the post-show TailGate, the crew also chats about how best to handle Weekend Confirmed's Game of the Year awards. If you've got some feedback, a preference, or some ideas about how you think it should be handled, make yourself heard in the show comments.
Weekend Confirmed Ep. 142: 12/07/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:38 - 00:15:51
Round 1 Part 2 – 00:16:49 – 00:29:33
Whatcha' Been Playin Part 1 - 00:30:15 - 00:58:51
Whatcha Been Playin Part 2 00:59:24 - 01:28:33
Listener Feedback/Front Page News - 01:29:08 - 02:05:07
Tailgate - 02:05:53 - 02:12:18
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
A. It doesn't celebrate games. It celebrates the fickle rabble on neogaf and so forth who shape our zeitgeist, and the egos of the editors who vote on winners.
B. You end up with an award winner no one particularly cares about, which serves neither the gaming community, nor the public who might look at an award as a source of authority on games.
So I think that just comes down to a mind set left over from when video game magazines were pretty much the only channel for video game information, and gaming truly was a subculture. At that time we had to rely on the egos of game editors and so forth, because there just wasn't even an infrastructure to recognize games in any other way. We're at a stage now though where we have to transition from that, and recognize individual talents in the game industry, as well as the games themselves.
Thread Truncated. Click to see all 8 replies.
While ratings and GOTY awards certainly are not an exhaustive list of the best gaming has to offer, that's not what they are intended to be. For every game ever made some idiot out there thinks its great, and every great game can't win GOTY. GOTY games are just those rare games that nearly everyone agrees are great. Also the games that win GOTY usually have passionate advocates pushing their name to the top. They don't actually get that title though a mechanical averaging process.
I don't think GOTY awards have anything to do with the ego of "game editors" or with outdated mentalities, they just do them because they need content and the topic generates pageviews and listens. Why? Because people like me are interested. Who doesn't want to know what the best game of 2012 was?
I like your point about recognizing individual talents. However, I think that has to be more of an insider (GDC) type of thing. Consumers and even journalists don't really know who made what contributions to a game, game development is often very secretive and even contentious, and consumers mostly just care about the end product.
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