Weekend Confirmed 142 - Bioshock Infinite, Far Cry 3, Guardians of Middle-earth
by Jeff Mattas, Dec 07, 2012 7:00pm PSTToday's episode of Weekend Confirmed brings together Garnett Lee, Jeff Cannata, Jeff Mattas, and special guest Nikole Zivalich, and naturally, many videogames are discussed. Cannata delivers some early (and glowing) impressions of the first couple of hours of Bioshock Infinite, Far Cry 3 gets some more time in the spotlight, and the first console MOBA, Guardians of Middle-earth, gets a bit of scrutiny. Before Finishing Moves and the post-show TailGate, the crew also chats about how best to handle Weekend Confirmed's Game of the Year awards. If you've got some feedback, a preference, or some ideas about how you think it should be handled, make yourself heard in the show comments.
Weekend Confirmed Ep. 142: 12/07/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:38 - 00:15:51
Round 1 Part 2 – 00:16:49 – 00:29:33
Whatcha' Been Playin Part 1 - 00:30:15 - 00:58:51
Whatcha Been Playin Part 2 00:59:24 - 01:28:33
Listener Feedback/Front Page News - 01:29:08 - 02:05:07
Tailgate - 02:05:53 - 02:12:18
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Nikole Zivalich @NikoleZ
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
I just signed up and got book 2 of the halo Forerunner series, Primordium. It went off without a hitch. You are however required to sign up for an actual membership which needs to be cancelled within 30 if you don't want to be charged so it wasn't exactly no strings attached. But hey, it's something for nothing.
This'll keep me occupied for the next 9 hours at the gym.
Anyone else planning on getting a free audiobook? If so, what?
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I forked over $50 for Dishonored based on all the buzz and the trailers and really was not that impressed. The enemies were too stupid to make for a great stealth game, and the ending was a huge letdown. It had some good moments and twists, and some great ideas like the nonlethal options, but overall I did not find it to be all that rewarding to play. I had much more fun with MGS4, splinter cell, deus ex, etc.
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for my money this is the best idea. i could suggest best leveling system, best shotgun, best cutscenes, best chase sequence etc.
this would create for some really fun discussions, like what makes for a great shotgun, why was CoDs combat shotgun better than the jacobs shotgun from borderlands. or what makes for great story in videogames.
in my opinion those are the best part of weekend confirmed in general and it would make for some cool and interesting discussions. this is what movies do with best effects and best editing. its a bit more granular, but i think its way more interesting
Anyway, whatever problems you might have with Oscars, the one thing I can respect is that their awards seem based on observing and celebrating the actual craft of making movies: cinematography, special effects, etc. They actually seem to give credit to a lot of the people involved in the movie-making process who otherwise wouldn't get any mainstream attention. AIAS seems to do something similar for games. A lot of the awards are for things like best sound design, best online implementation, best art design, best graphics tech, etc. I know observing the actual craft of making games might not be the most fun way to do it, but it at least seems like the way that's the most respectful to the people actually making games, since they're supposedly the ones who get the awards.
As for every one else, I don't really pay attention because there are so many different people and publications doing their own GOTY awards. Way too many to care, so outside of AIAS I just reserve my own opinions.
My own favorite game of each year is usually the one that I wanted to keep playing the most, plain and simple. I might think about separate genres, but you have to remember the reason you do that: to observe games that outside of their genre might get overlooked. Mostly though, it's just whatever game I wanted to keep playing the most.
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The first example that comes to my mind is Ocarina of Time. The first town -- Kokiri Forest, acts as a sort of microcosm for the rest of the game and it makes no secret of this, as each character in the town blatantly explains the game's core mechanics. The entire child Link segment of the game really just serves to try to endear Hyrule to the player so they actually care about the place and its characters before everything goes south.
I think straight-up action games are at a disadvantage when it comes to things like this and really directed narrative in general since, as you guys said on the show, you need to get down to the shooting really quickly. I think Gears of War 3 did an okay job, having players walk through the opening area, showing how all the characters live there. Technically the game's opening dream sequence is an action prologue, which I guess is probably a good way for action games to start up -- have the player shooting stuff in medias res before developing the story. I think that in order to get over that hump though, action game players are going to have to accept a little bit of down time. Even action movies like Transformers have talking scenes that try to develop the characters.
Far Cry 3 on the other hand has started to convince me that open world games should probably have as little directed storyline as possible. All the best parts of that game so far for me have been emergent events that randomly occur while I'm between missions. I think Dark Souls is probably about the right amount of storyline for an open world game -- really just a whole lot of lore spread about the environment.
Your goal is to get to the Weekend Warrior Award for the most FUN game of 2012.
To achieve this goal, bring to the table your top 3 games you personally had the most fun with in the following categories:
Single-Player Mode Confirmed
Multi-Player Mode Confirmed
Co-Op Mode Confirmed
Always-Online Confirmed
Mobile Confirmed
The game that is brought up most on everyone's lists (and agreed on from the group) can be confirmed as the Weekend Warrior of 2012 as the GOTY.
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I'm probably just venting because I still don't see the value of buying a system just for a bunch of ports. If I acquired a Vita today there is probably one game I would play on it and that just ain't enough.
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Some games are all about the experience, and so rating GOTY based on the experience will bias the results in that direction.
Some games are just mindless easy fun, so if you're rating for fun, something like that is going to have an edge over a game that is ultimately more interesting but happens to have a steeper learning curve.
Some games are just iterations and refinements on existing paradigms, so rating based on innovation leaves them in the dust.
Some games are pure spectacle.
Some games are unapologetically hardcore.
and so on, no matter how you pick you're winner, you're comparing apples to oranges in some way or another.
That's not to say you shouldn't have a favourite game from the past year. It's only natural that you do, but the problem with GOTY deliberations/awards is that
a) games can only be as good as how well they fit with your tastes and playing habits
b) having to justify one choice over another for favourite anything just leads to arbitrary nonsense arguments.
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First, start with a list similar to the New York Time Notable Books of Year which isn’t really an award but more a list of what the reviewers feel were excellent books released over the past year.
From this list of Notable Games, six would be then shortlisted for Game of the Year contention with one taking home the big prize. I don’t feel that the MSRP, team size, budget, length of the game, or any other factor should disqualify or diminish any games opportunity from contending as Game of the Year. If a two hour downloadable game gave the panel the one of the best gaming experiences they had that year, there is no reason that it shouldn’t be in the discussion. Braid was certainly one of the best games of 2008 and Journey should be in the discussion this year with FTL making a strong case as well.
Finally, recognize individual games for the excellence they brought to gaming in that year. This would allow the games that have really stood out to be acknowledged for that specific excellence. This recognition would also stand the test of time as almost a list of milestones for the industry and games that others will be compared with going forward.
Imagine had this Recognition of Excellence been in existence over the past six years, we might have a partial list looking something like this:
In Recognition of Excellence in Storytelling: Bioshock (2007)
In Recognition of Excellence in Co-Operative Play: Left 4 Dead (2008)
In Recognition of Excellence in Motion Control: Flower (2009)
In Recognition of Excellence in Art Design: Kirby’s Epic Yarn (2010)
In Recognition of Excellence in Sports: NBA2K11 (2010)
In Recognition of Excellence in Writing: To The Moon (2011)
So in the end there is a list of the games that the panel felt were truly strong and worthy of attention (Notable Games of 2012). There are nominees for the Game of Year award with the winner awarded (Game of the Year). And there would be a handful of games that have brought something special to gaming being acknowledged for their achievement (In Recognition of Excellence).
Thanks.
We all know the Oscar travesties over the years, you know classic films like Casino, Goodfellas, and Shawshank Redemption didn't win but nameless films like Shakespeare in Love wins over Saving Private Ryan. A movie that has served as the de facto way to do war movies and has served as the basis for modern videogame FPS. (The last part shouldn't count but still...)
The point of their discussion was that there should be a longer waiting period, they thought five years for films, so that a movies true impact could be judged. Thinking about it I think there is something to that. Would Social Network lose to the Kings Speech if given more time, probably not. As far as games I think two years gives us enough perspective to properly judge a game's impact.
Looking back at 2010 the three best games of that year were Red Dead Redemption, Super Mario Galaxy 2 and Mass Effect 2. At the time I honestly believed that Super Mario Galaxy was the best of those three. It definitely had the highest metacritic score of the three and the most perfect scores. How many gaming websites gave that game a Ten? Red Dead was my runner-up. Loved the way the game portrayed the wild west. The horse riding awesome and the story, with the notable exception of some of Mexico, was awesome. That being said, Mass Effect 2 was the best choice. We still talk about that game today. The characters were more memorable, the missions were more awesome to do, especially the suicide mission, and most of the sidequests were just so much fun to do. It was a game that many of us didn't want to end and a game that many of us replayed several times.
When JC talks about an MMO my eyes glaze over but when he talks about a Dishonered or an Diablo3 I'm keen to hear his opinion.
I want to know what crazy indie games Jeff M loved.
If you amalgamate everyone's individual list into one super-list, we lose all that contextual knowledge.
Just my 2 cents, thanks for another year of great podcasts
There's been a mistake, after botching the DLC up and preventing season pass holders from accessing the maps while anyone else ccould buy it for 800 points, Microsoft then goes and accidentally puts the content up for free through the in game marketplace.
I'm sure it won't be free for long but I just got it for free with my wife's account to confirm and it works.
What are you waiting for. It's free.
Also, MS has said via twitter that you won't be puinished for doing this.
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MS has said that this mistake is on them, and if you grab them before the problem is fixed, you're good to go. :D
A. It doesn't celebrate games. It celebrates the fickle rabble on neogaf and so forth who shape our zeitgeist, and the egos of the editors who vote on winners.
B. You end up with an award winner no one particularly cares about, which serves neither the gaming community, nor the public who might look at an award as a source of authority on games.
So I think that just comes down to a mind set left over from when video game magazines were pretty much the only channel for video game information, and gaming truly was a subculture. At that time we had to rely on the egos of game editors and so forth, because there just wasn't even an infrastructure to recognize games in any other way. We're at a stage now though where we have to transition from that, and recognize individual talents in the game industry, as well as the games themselves.
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It took me a while to put my finger on it, and it probably isn't the exact scenario Jeff had in mind, but bare with me here.
Zelda: Ocarina of Time.
While not exactly "care free" the first 30-40% of that game is spent running around friendly villages, riding your horse across rolling hills under a warm summer sun, talking with townspeople and princesses. Yes, you fight monsters and explore dungeons, but there is a distinct "lightness" to the mood.
But then you travel forward in time, and everything changes. The reason I found that game so compelling when it came out is that I wanted desperately to return my world to the state it had once been in. I was attached to that world because I had spent so much time in it. It was very powerful.
I'm excited to hear that you loved the experience so much. You also made specific mention of the shooting mechanics (that they were good and felt "fun").
My question is this: How would you compare the shooting mechanics to the original Bioshock?
For me, the original game was an amazing setting, story, and scenario, but the moment-to-moment action killed any enjoyment of the game.
Do the enemies in Infinite display any form of artificial inteligence? Is there more to fighting them than chasing them in circles around pillars?
Infinite sounds incredible, but I just worry that I'll have the same problems with the combat mechanics. I'd love to hear your thoughts on how they compare to the original.
Thanks!
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I think what Microsoft's success over everyone portends for the industry is how important it is to have a unified platform going forward. I was looking up Persona on the PS Store the other day, and Persona 4 is the only game not playable on the PS3, and it costs $30 more than Persona 3 which is listed as a "PS2 Classic." This kind of disparity just can not exist anymore because of the digital market place. If you compare the Kinect to the Vita for instance, the reason is succeeds over the Vita---even among hardcore gamers who were so willing to trick themselves into legitimizing it---it is because it stems from the core 360 hardware.
My contention with the Vita remains that it should be a touch screen only media device under the Sony brand first. They should release two versions at different specs---an "App" model with PS Mobile games, one that is a "Gamer" model with access to PS Classics, PSN games. PS Mobile games would thus only be published on the Vita devices---not on random cellphones that Sony approves of. And Sony would market the Vita as a next gen brand of an iPod like device.
Second, they should have a version of the dual shock specifically designed to house the either version of the Vita that comes standard with every PS4. The consequence is that all the social networking, multimedia access, web browsing, etc, that you expect from a set top box---lives innately on the Vita device and can communicate that to the PS4. And if people want a dedicated handheld, the dualshock controller inherently provides the ultimate solution to that need. It is the device that people have anyway just for buying a console, and it doesn't have shitty baby buttons.
So the point of all that is that threading that needle of creating a unified platform is the only way to really find success. Even though in theory the WiiU pad is a better game controller than an iPad, smart glass will functionally have more use to consumers. It is sort of baffling to me that Nintendo has two handhelds running concurrently, including the "DS XL" model, and yet it never occurred to them to redesign one of those into its next gen gaming controller.
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http://vocaroo.com/i/s1VptWRNnHpS
I already can hear the echo in my wallet.
The second half is a desert. I bet this is the sign for a new console generation.
I agree with Jeff Cannata on the GOTY voting. The plattform of a game should not matter.
Just the pure joy and fun counts.
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Minecraft is HUGE with the kids
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For instance,there's nothing that no one can say to tell me that there was a better game to come out this year than Darksiders 2.But here's the real problem,I haven't played every game that's come out this year,so the best game to me is the best game that I've played,and moreover,a lot of games that some people might think are awesome,I have zero interest in.Sleeping Dogs,AC3,ME3,I really don't care about any of them,so how could anyone tell me that any of those are the "best" game to come out this year? I'm not a Muppet that will go out a buy a game that I'm not interested in just because some outlets say that it's the GOTY.
Anyway,that's my personal rant about that,but now I digress.
There's an amazing site called Flickchart.com that basically pits two movies against each other,and you pick which one is better.You can narrow it down to specifics like decade,genre,directors,but in essence,it basically chooses two completely random movies and you use whatever personal criteria you want to pick which one you like better.For instance,one matchup that may pop up is Groundhog Day vs Back To The Future.You pick which one you like and the next match up is another two completely random movies.
Inevitably what happens after hours of match ups,a list is compiled on the left of your screen ranking the movies that would be determined as your favorites.It's starts off somewhat inaccurate,like it may say something like Encino Man is your all time number one movie,but the more you work the match ups the more accurate it becomes,and it's accuracy is based on you and nothing else.
This whole formula can be used to pick a GoTY.Compile a list of your top 20 or so games,match them up randomly round by round until there's a clear cut number one game.Personally,my determining factors for a game is how many hours of enjoyment I got out of it,how much I thought about the game while I wasn't actually playing it,How likely I am to pick it up again after finishing it,but you guys can make up your own criteria that suits you.
Anyway,hope that helps.
Also, I'd love to hear about games from earlier than 2012 that have held your interest or grown in some way.
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What I would LOVE to hear is the crew just talking about each of the big release this year. What did you like about them, what did you dislike about them, would you be excited for a sequel...that sort of thing. No need to give games awards or try to justify why you think Journey is a better game than Halo 4. Don't feel compelled to put one on a pedestal just because you can.
Just start with January and work your way through the year, and reminisce about the great experiences you had with video games in 2012. Celebrate gaming as a whole.
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Then do this, Personal top tens (or top 5s) with a blurb for why that game is important to them (or is important in general) then each person picks a game from their list and argues it's merits for Weekend Confirmed game of the Year. You get the fun discussion while also celebrating your personal flavor (Garnett can highlight the narrative elements, Jeff can highlight the indie scene as much as he likes, Cannata can highlight loving loving things.)
... and we also get to hear you get the knives out and rumble for the top slot. Everyone wins!
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Cannata I also am loving Guardians of middle earth (GOME) and having dabbled a little with league of legends I like GOME more because of the freshness of the community. I like the feeling of everyone being new in the console MOBA space. I think it is less intimidating to jump in and start learning characters because no one is yelling at you like in League of Legends or DOTA.
On that note, was wondering if there is anyway to meet other shacker's or any of you, to play this great game with? Most of my gaming friends are buried in Halo 4 or COD Blops right now and I would love so other people to play with. Being new to the forums not sure where I could find people who are just as interested as me. Hope this game continues to be supported :-) and keep up the great work guys!
I could imagine things like
Best Character Creation/Customization
Best Achievement/Trophy
Best Tutorial sequence
Best Vehicles
Best Cutscenes
Best DLC
I think these are important aspects of video games that other mediums don't replicate and should be talked about. For example, Sleeping Dogs, while not my game of the year, had really great tutorials. The scene in which you learn gunplay was great, you're at the crime scene aftermath of a gang shoot out and you must replicate the events that took place and in doing so you're learning how to aim, lock on, vault over cover etc. During the whole sequence as you shoot imaginary bad guys your commanding officer casually walks among the battle, piecing together the events as they had unfolded.
You could even go a little more granular or comical with things like Best Grenades, Bst Box Art, Best Death Animations, Best Auto-Log, Best Loading Screens/Menu/Maps/HUD.
You described EXACTLY what everyone has been describing to you in every podcast I have heard you in for 5 years, how that franchise works that you then go and describe in relation to Farcry 3 and taking over a fort.
It is impossible for any type of thing like this to cover all 12 months of video games.
When I played Doom amd you arrive on Mars and get the orientation and you're shown the ropes and then have to go check on some malfunctioning equipment, I kinda wish all hell wouldn't break lose and instead I went and found the problem, reported it to maintenance and everything was fine. When I played Alan Wake I wished the intro never ended and I spent a bunch of time with my wife putting away groceries in the cabin.
I feel like that makes me weird.
Why by genre? Because frankly, most gamers do not enjoy all types of games. I think you game journalists are unique/rare in your love of everything from platformers to shooters to text adventures to MMOs. Most gamers I know stick to one or two types of games. Sports games? Don't care. Racing games? Don't care. IOS games? Don't care. Etc.
The fact that it can be difficult to decide whether a game is action, adventure, or RPG is no problem at all. First, a game DOES NOT have to fall in one category! There's nothing wrong with saying Red Dead competes in the action/adventure, RPG, open world, and multiplayer categories, or whatever. Second, the discussions around what genres are game falls into are themselves important! If I like RPGs, but not so much action, then when you tell me about all the great RPG elements in Red Dead, my ears perk up. Its useful information!
I get that certain games like Journey are hard to place in a genre because they are almost in their own genre or something. Well, if you feel it deserves it, just create a new genre to describe the type of experience the game gives you, and have it win that genre! Journey does seem like a new type of game and there's nothing wrong with recognizing that, just like "MOBA"s are their own genre. There are lots of mini-genres that should get more recognition, like my current favorite type of game is "multiplayer simulation" (World of tanks and Mechwarrior Online). I have had more fun playing these games than just about anything else this year, and its mostly because I just like this TYPE of game. They feel way more complex and tactical than the typical multiplayer shooter.
The other ways of doing it are strange. Basically any categorization where you add caveats doesn't make sense to me:
"Its really good...for a $25 game."
"Its really good...for an Xbox game."
"Its really good...for a downloadable game."
Price point? GOTY isn't about value for dollar, its about the BEST. Platform? Many hardcore gamers own more than one platform. I bought a PS3 specifically to play Uncharted, again based on GOTY discussions.
Genre isn't a caveat. You wouldn't say "Skyrim is really good...for an RPG". Gamers prefer certain genres, gamers get in the mood for a certain genre. I don't think gamers get in the mood for a game of a certain price point "I feel like playing a $10 game today!" or certain platform, except to the degree that those things actually refer to genres/styles of games like "I'd like to play a Kinect game" or "I'd like to play an artistic platformer (i.e. downloadable game)."
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On one hand, I love the show, but I know that hearing about how Jeff got to play Bioshock Infinite will only make me hate him....
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