Weekend Confirmed 140 - PlayStation All-Stars, Wii U
by Andrew Yoon, Nov 21, 2012 11:00am PSTJust in time to confirm your Thanksgiving weekend, Garnett Lee, Jeff Cannata, and Andrew Yoon are joined by Sony Santa Monica's Ariel Angelotti and Seth Killian. Our guests talk up their newly released game, PlayStation All-Stars: Battle Royale, and offer some revealing insights on how the game was made. Fighting guru Seth explains his love for smash-type games, and explains exactly why fighting games should be excited for PlayStation's brawling mash-up. Then, Andrew talks about his lengthy hands-on with Wii U, and explains how he's warming up to Nintendo's unique GamePad. We throw in some football and some Last Story in there as well, so grab some stuffing and listen to this holiday Weekend Confirmed.
Weekend Confirmed Ep. 140: 11/21/2012
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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:38 - 00:24:42
Whatcha' Been Playin Part 1 - 00:26:04 - 00:56:17
Whatcha Been Playin Part 2 00:57:01 - 01:26:52
Listener Feedback/Front Page News/Finishing Moves - 01:27:36 - 02:02:11
Tailgate - 02:02:58 - 02:09:43
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Garnett Lee @GarnettLee
Jeff Mattas @jeffcannata
Andrew Yoon @scxzor
Ariel Angelotti @arielotti
Seth Killian @sethkillian
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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
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Comments
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On Andrea's sort of canned defense of the WiiU, I think there are 2 major issues: 1. The price advantage that the Wii had will no longer exist, and 2. The sudden weakness of Nintendo's first party offerings. Now on 2, I'm glad to heard NSMB is more than a watered down version of the classic 2D Marios, but at the same time---it is still just a 2D Mario game. From a monetary/value stand point, its hard to look at a console designed to process 3D graphics, and think 2D sprites make for a valid reason to purchase.
For me, I'm not going to be convinced to buy a WiiU without a fairly dramatic shift in Nintendo's commitment towards modern HD gaming. To me the Wii did not prove that they're such innovative game designers. It proved that they can exploit laymen audiences to create a new market for their products. It is great for their business, but it isn't so great for me as a gamer.
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http://www.kotaku.com.au/2012/11/story-details-art-leak-from-bungies-next-game-the-sci-fi-epic-destiny/
Go
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I got Max Payne 3 and Ghost Recon for $23 from Gamefly, Dishonored for $25, Forza Horizons for $15, and X-Com for $25! :)
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My answer surprises even myself: GameCube!
Now just wait a second before you troll me! My first console ever was the NES. My brother had Atari and we played it a ton, but the NES was the first one that was mine. I have up console gaming for a bit, but got into it again right at the end of the N64 lifespan. I had a Dreamcast and loved it, but felt a nostalgia for Nintendo that went into full throttle in the lead up to the release of the GC. I preordered the black one and eagerly awaited release day. I set my alarm for 4 in the morning- a time period unseen at this point in my college career unless I was up drinking. I went out to get in my car, only to discover the tires slashed. Someone had done this to almost all the cars in our apartment complex. Undetered, I woke my roomie up and forced him to drive me to get it. I waited in line and was so excited when I got my hands on the box.
When I hooked it up, I instantly fell in love. Star Wars Rogue Squadron was a dream come true. Luigi's Mansion was fun, even if it wasn't the Mario game I craved. Smash Brothers was right around the corner and I got it as soon as I possibly could. I have so many wonderful memories of the time I spent on that console. It was more than the sum of its parts.
Sure, quantity-wise I'd say I had more fun with my 360, but quality-wise I can't ignore the Cube. It's that intangible thing -including the amount of free time I had over its lifespan. I'm sure Nintendo doesn't want Wii-U to be another GameCube, but I think it will, and couldn't be happier about that.
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Gonna be honest: Didn't see this one coming.
http://www.metacritic.com/game/xbox-360/far-cry-3
Granted, it's only a dozen reviews so far and metacritic averages are waaaaaaaaaaaaay more likely to go down than up over time. But still, awesome scores and a very surprised tone in almost all of the reviews so far (yes, I read them).
So I guess the question is, does anybody think it was a mistake for Ubisoft to release the game in December, when games released that month tend not to do so well. There's always one or two that try to make hay on the tail end of the games rush, and only ever end up getting ignored cause consumers blew their load (excitement and money) on earlier heavy hitters.
Oh, and additional question: Do you have intuition about what games are gonna be great vs disappointing?
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On All Star, I think people are pretty harsh. I mean this is a first for Sony and I think the reviews are pretty good for a first try. Then taking on Smash in brawl games is pretty much like taking GTA in open world games or Mario kart in kart games. It takes few games to get the forumla right. I'm pretty sure the Santa Monica team will hear all the feedbacks and improve the formula for the second game.
On the Wii U. I think Nintendo deserves lots of credit for the Wii U. Let's not forget that console is quite a huge step for Nintendo : Online and Entertainement as the main focus ? That's somehing unNintendo !!! To see that the most positive feedback on the platform are for the Gamepad integration with the TV and the Miiverse, it's pretty encouraging. Ok, the OS is slow and the firmware update was a epic fail, but those issues will likely be resolved soon. Ok the first games are not great ports from 360/PS3, but WHICH CONSOLE IS JUDGED ON ITS LAUNCH GAMES ? People remember the PS3 and 360 launch games ? If I had to judge the 360 on Perfect Dark Zero and refuse to play the 360 again, I would have missed one of the best console in history of games. So let's be patient with Wii U...
I'm surprised to see that Ariel preferred the Last Story over Xenoblade. That's interesting to have that opinion, quite in opposite of - let's say - the general consensus ( that Xenoblade is the best JRPG in years ).
By the way Ariel,did you have the chance to play Bravely Default ? That game has been praised by all the critics in Japan and even in the West in import reviews.
On the Zelda discussion, I agree that a Zelda game will never be able to satisfy everybody. I would love to see a Zelda game taking a darker route a la Dark Souls. I would also love to see less tutorial. Nintendo should give the option - as it's the case in the Witcher 2 - to skip the tutorial phase. That's really annoying for Zelda veterans to go through long tutorial sections everytime. And on the last 2 Zelda games, Twilight Princess and Skyward Sword, the tutorial were far to long.
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I'm not really complaining as I laughed at the joke, but maybe you should keep people outside of your demographic in mind when making predictions and whatnot.
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How is it that we've allowed the phrase "lazy developers" into the gaming community's lexicon? Any message board or forum is filled with people casually discounting games due to "sloppy cut and paste programming" and "lazy development".
From what I understand, working more than 40 hours a week is standard in the games industry, and ungodly work hours come around during crunch time. I think it's absolutely unacceptable to allow anyone to call these people lazy. You can say that their finished product wasn't effective, or wasn't right for you, or even showed signs of a lack of a budget, but please let's not call them lazy.
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All the clamor about load times and such is very true, but the other side of the coin. Most of the feature are accessible during the game and don't require you to quite. If you where to say surf the e-shop in the middle of a level once your done surfing right back to the level you where playing.
I've been contemplating getting blops just to see what the online experience is like.
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The first is the console we're all expecting, providing true next-generation gaming experiences, while the other will be a more affordable unit aimed at the casual market. The latter is said to use Windows 8 as the basis of its operating system, and won't be able to run the latest triple-A titles, but will support downloadable casual games from Xbox Live.
There's even talk of making it so that a phone could be capable of delivering a full Xbox Live experience. "
http://www.ign.com/articles/2012/11/22/report-two-versions-of-the-next-xbox
For months I've been saying the Vita should have been designed to do this exact thing...........
Sony is going to be in a world of hurt if they come upon 2013, and have to develop high end games themselves for 3 independent platforms (PS3, Vita, and PS Orbis). I wonder if they could reverse engineer Vita games' compatibility with the next Playstation, but I doubt it. SCE is basically dividing and conquering itself.
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He's apparently doing the same thing with Assassin's Creed now, and the first one came out not too long ago. It has like a three-hour runtime, which is actually shorter than I'd expected.
Here's the link if anyone wants to check it out.
http://www.youtube.com/watch?v=ub9JUDS_6i8
Come one, come all, and discuss your love for Crashmo.
Sourpusses need not apply.
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Easily the most fun open world game I have played in a while.
I will happy to buy PS All Stars - when the GOTY edition is out with *all* of the DLC included on the disc.
DLC characters for fighting games are a ripoff and I won't support it.
There's a very easy solution to getting my money, now get to it.
That said, I think that kind of idea is just the beginning of a pandora's box of digital distribution models. For example, I can imagine a future where you get invited to a multiplayer game that you don't own, and essentially you can buy a digital ticket to only play 1 round, or a timed session (for say $1.99). Then later if you want to buy it, maybe the developer deducts the cost of your rented time from the cost of the full game.
Or like making a one time purchase of a character in a game like Borderlands, but every time you log in you pay a dollar per hour or something. Monetizing the social interaction that naturally occurs around games seems inevitable---and ideally would help mitigate the industry's dependence on record breaking on mega hits.
Its like I was saying the other episode, how store fronts themselves are becoming the next gen version of UI. Like Steam is a sort of UI in itself. The psychology around buying games to get achievement points. The prominence of user reviews. Amazon.com itself becoming an extension of using various digital content. Also Google is going to kidnap your children, and use their brains to power its super computer.
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