Weekend Confirmed 140 - PlayStation All-Stars, Wii U

By Andrew Yoon, Nov 21, 2012 11:00am PST

Just in time to confirm your Thanksgiving weekend, Garnett Lee, Jeff Cannata, and Andrew Yoon are joined by Sony Santa Monica's Ariel Angelotti and Seth Killian. Our guests talk up their newly released game, PlayStation All-Stars: Battle Royale, and offer some revealing insights on how the game was made. Fighting guru Seth explains his love for smash-type games, and explains exactly why fighting games should be excited for PlayStation's brawling mash-up. Then, Andrew talks about his lengthy hands-on with Wii U, and explains how he's warming up to Nintendo's unique GamePad. We throw in some football and some Last Story in there as well, so grab some stuffing and listen to this holiday Weekend Confirmed.

Weekend Confirmed Ep. 140: 11/21/2012

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 140 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:38 - 00:24:42

    Whatcha' Been Playin Part 1 - 00:26:04 - 00:56:17

    Whatcha Been Playin Part 2 00:57:01 - 01:26:52

    Listener Feedback/Front Page News/Finishing Moves - 01:27:36 - 02:02:11

    Tailgate - 02:02:58 - 02:09:43

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Mattas @jeffcannata

Andrew Yoon @scxzor

Ariel Angelotti @arielotti

Seth Killian @sethkillian

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • On character buying, I guess for All Stars particularly I feel more willing to spend $10 and getting a limited experience rather than spending $60 on the game at all. I guess $10 could definitely be construed as a lot for just one character, but I guess its just a relative thing. And if you still provide a value incentive for people who want to buy a large roster, or just lower the minimum barrier to entry in general, it could work.
    That said, I think that kind of idea is just the beginning of a pandora's box of digital distribution models. For example, I can imagine a future where you get invited to a multiplayer game that you don't own, and essentially you can buy a digital ticket to only play 1 round, or a timed session (for say $1.99). Then later if you want to buy it, maybe the developer deducts the cost of your rented time from the cost of the full game.
    Or like making a one time purchase of a character in a game like Borderlands, but every time you log in you pay a dollar per hour or something. Monetizing the social interaction that naturally occurs around games seems inevitable---and ideally would help mitigate the industry's dependence on record breaking on mega hits.
    Its like I was saying the other episode, how store fronts themselves are becoming the next gen version of UI. Like Steam is a sort of UI in itself. The psychology around buying games to get achievement points. The prominence of user reviews. Amazon.com itself becoming an extension of using various digital content. Also Google is going to kidnap your children, and use their brains to power its super computer.