Weekend Confirmed 139 - X-COM, Halo 4, Assassin's Creed 3

By Jeff Mattas, Nov 16, 2012 11:00am PST

On today's spirited episode of Weekend Confirmed, Garnett Lee and "Indie" Jeff Mattas are joined by Insomniac's James Stevenson and Marcus Beer from Invisible Walls. X-COM: Enemy Unknown gets a healthy dose of love from the crew, and the polarizing nature of Assassin's Creed 3--particularly its opening hours--gets discussed. The gaming scrutiny continues with some talk about Halo 4 and the legacy of 007, before everything gets wrapped up with Finishing Moves and the post-show TailGate.

Weekend Confirmed Ep. 139: 11/16/2012

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:36 - 00:30:31

    Whatcha' Been Playin Part 1 - 00:31:10 - 00:56:55

    Whatcha Been Playin Part 2 00:57:32 - 01:29:00

    Listener Feedback/Front Page News/Finishing Moves - 01:29:34 - 01:57:35

    Tailgate - 01:58:17 - 02:05:55

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Mattas @JeffMattas

James Stevenson @JamesStevenson

Marcus Beer @AnnoyedGamer

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Can I just go ahead and say how tired I am of all the hate modern Zelda games get? I'm not complaining about Marcus specifically. He's entitled to his opinion. I'm just talking about how generally impossible-to-please Zelda players have gotten over the last decade. I'm convinced Nintendo will never make a game that has what they want.

    I almost feel like I committed a crime for enjoying Skyward Sword as much as I did. Absolutely one of the games that I enjoyed the most in 2011. I didn't even dislike the first five hours at all. I still haven't gotten to play AC3, but I for one appreciate it when a game takes the necessary time to develop its characters and world before getting into the action. When pulled-off right it makes players feel more immersed in the world instead of just the combat. Don't most movies do this? Or are we all too used to first person shooters that throw you into the shit immediately?

    Okay okay I'll admit that tutorials and hints have gotten overbearing since Ocarina of Time. That's the one complaint I generally agree with in regards to Skyward Sword. Is it weird that I actually enjoyed and cared about the characters in that game? For some reason I just felt like Skyloft was a really great place to be, and ended up doing most of the side quests there throughout the game, which went a long way in developing the town's characters.

    The optimal Zelda opening sequence is probably A Link to the Past or Link's Awakening thoguh. In the former you're made to run through the rain for a few minutes, learning the movement and lift controls, then proceeding to learn the basic combat controls while sneaking into a castle. LA does basically the same thing while having you explore the village and find your sword.

    What annoys me the most though is people suggestion how Nintendo should make Zelda more like another game like Demon's Souls or Skyrim or Shadow of the Colossus. It's gotten to the point where we're in a "Zelda Cycle" now where people will retroactively praise the last game that came out upon the release of a new one.

    The best thing I can ask for from Nintendo in regards to the next installment would be for them to surprise us. That's all.

    Thread Truncated. Click to see all 6 replies.