Weekend Confirmed 138 - GTA V, Assassin's Creed 3, NFS: Most Wanted, Forza Horizon
by Jeff Mattas, Nov 09, 2012 11:00am PSTOn this week's episode, Garnett, Jeff, and Jeff are joined by special guest Jason Paul from Naughty Dog. Cannata and Mattas explain why they're both enjoying Assassin's Creed 3 quite a bit, before everyone jumps on hype train for the recently released info about Grand Theft Auto V. Racing games Forza Horizon and Need for Speed: Most Wanted also get some "compare and contrast" discussion, and then the show wraps up with some Finishing Moves and a brief NFL Tail Gate.
Weekend Confirmed Ep. 138: 11/02/2012
Subscription Links:
- Subscribe to Weekend Confirmed in iTunes
- Weekend Confirmed is also available in the Zune Marketplace
- Subscribe to Weekend Confirmed via RSS
Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.
If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 138 directly.
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Show Breakdown:
Round 1 - 00:00:36 - 00:12:36
Whatcha Been Playin Part 1 - 00:32:50 - 01:03:20
Whatcha Been Playin Part 2 01:04:21 - 01:32:30
Listener Feedback/Front Page News - 01:33:26 - 02:04:43
Tailgate - 02:05:28 - 02:12:15
Follow the Weekend Confirmed crew on Twitter, too!
Weekend Confirmed @WeekendConfirmd
Garnett Lee @GarnettLee
Jeff Cannata @jeffcannata
Jeff Mattas @JeffMattas
Jason Paul @jmpaul
Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.
Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.
Demon Hunter is most popular Diablo 3 class, and other infographic stats
Metro: Last Light DLC and season pass detailed
Microsoft considering 1 vs. 100-style game for Xbox One
Hands up, down, and around with Kinect for Xbox One
EA Sports Ignite engine trailer was pre-rendered










Comments
So the problem with the notion of applying co-op in that situation, is that the game would essentially have to make players wait in a certain spots, and perform a specific set of actions, like pieces in a rube goldberg machine, to complete the set piece mission. And if one person gets something wrong, the entire mission would have to be reset. Basically it would be like trial and error times 100 because all 3 players would impact the progression of the game.
If you don't do that the only other option is basically to start deinterlacing the missions which would defeat the whole purpose of what Rockstar is apparently trying to do. All of a sudden you wouldn't be able to force these characters to interact, and you'd have to give them their own missions---which would probably be really boring in comparison to the heists.
The whole zapping system in general isn't going to be about creating some great AI. Its going to be about creating meaningful scripted moments between the characters, while letting the player manage the mechanics. If I compare this to old Resident Evil games, they are more like a sort of pseudo precursor to asynchronous multiplayer. What this GTA system actually reminds me of, is the Active Time Event system in Final Fantasy IX---where at points in the game, when your party would disperse in a town, a little menu would pop up, giving you the option to temporarily control one of the side characters in like a mini-episode/vignette. It was incredibly effective at fleshing out side characters in that game, and it goes to what I always say about video games having as much in common with novels as they do with films---because like novels, video games are not a temporal medium and you can deliver loads of information to the player (like clicking X on an NPC to get them to repeat a line of dialogue), but like films they have all they have all the trappings of cinematic story telling to move the audience.
You must be logged in to post.