Weekend Confirmed 137 - Halo 4, Assassin's Creed 3

By Andrew Yoon, Nov 02, 2012 11:00am PDT

Halo 4 is pretty darn good. And hosts Garnett Lee and Jeff Cannata have to agree. They talk all about the single-player campaign in this week's show. Then, Andrew Yoon talks about why Assassin's Creed 3 disappointed him, and special guest Christian Spicer talks about the Vita spin-off, Assassin's Creed 3: Liberation

Weekend Confirmed Ep. 136: 11/02/2012

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 137 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1, Part 1 - 00:00:26 - 00:12:36

    Round 1, Part 2 - 00:13:14 - 00:28:39

    Whatcha Been Playin Part 1 - 00:29:06 - 00:58:27

    Whatcha Been Playin Part 2 - 00:59:09 - 01:28:15

    Listener Feedback/Front Page News - 01:29:18 - 02:07:48

    Tailgate - 02:08:23 - 02:19:12

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Andrew Yoon @scxzor

Christian Spicer @spicer

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • The discussion of the games press / PR relationship made me think of something we were discussing a couple months back when we were talking about game reviews/previews.

    *** I want to be clear that Shack is one of the few sites that DOES NOT fall into the problems I am about to mention... that's why I enjoy it :) ***

    I think one of the reasons there seems to be so much pent up frustration over this issue is that many readers / listeners feel that a large portion gaming media (preview coverage in particular) has become little more than a mouth piece for PR.

    To be clear, I am NOT saying that everyone in the press is a shill for the publishers, or anything like that. I'm not talking about any concerns over corruption or bias or any of that stuff. I'm saying that more than any other form of entertainment, Video Game publishers and PR control the flow of information with an iron fist. Preview writers are at the mercy of PR.

    More often than not, when I read a preview artilce I feel very much aware that I am reading a bullet list of information from the Publisher that has been filtered by the writer. This is why so many preview articles of any given game end up being so similar; they are all hitting the points PR wants them to hit.

    That in and of itself is fine. If PR wants gamers to know something about their game, I want to hear it.

    So here is my suggestion: Publish the press release. Let us see the words straight from PR's mouth. Then, have the preview writers write their own REACTIONS to that information. Tell us what they think of the various modes/features addressed in the Press Release. Rather than taking up their time re-wording PR messages, have them focus more on their own thoughts, impressions, and opinions.

    This way we will still know everything PR wants us to know. We will be fully aware that what we read is coming straight from the publisher, so we can adjust our expectations accordingly. The responsibility is on PR to communicate the information clearly and accurately. Then the preview writer can focus on providing analysis and commentary rather than re-wording the information.

    It's like reviews: I don't want a reviewer to repeat everything that happens in a game. I want the reviewer to tell me what they think of a game and why. I think preview writers should do the same thing :)