Weekend Confirmed 137 - Halo 4, Assassin's Creed 3

By Andrew Yoon, Nov 02, 2012 11:00am PDT

Halo 4 is pretty darn good. And hosts Garnett Lee and Jeff Cannata have to agree. They talk all about the single-player campaign in this week's show. Then, Andrew Yoon talks about why Assassin's Creed 3 disappointed him, and special guest Christian Spicer talks about the Vita spin-off, Assassin's Creed 3: Liberation

Weekend Confirmed Ep. 136: 11/02/2012

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 137 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1, Part 1 - 00:00:26 - 00:12:36

    Round 1, Part 2 - 00:13:14 - 00:28:39

    Whatcha Been Playin Part 1 - 00:29:06 - 00:58:27

    Whatcha Been Playin Part 2 - 00:59:09 - 01:28:15

    Listener Feedback/Front Page News - 01:29:18 - 02:07:48

    Tailgate - 02:08:23 - 02:19:12

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @jeffcannata

Andrew Yoon @scxzor

Christian Spicer @spicer

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • I think that sites like ShackNews serve as intellectual advocates for the consumers that care to develop their own opinions, because it is only with honest, substantial critique that all of us consumers can actually understand the medium on a deeper level. For the people who don't care to delve that deeply into gaming intellectualism, I'm not so sure that it matters whether or not critics are shills or journalists....

    But I'm grateful to you guys and your podcast for being honest in your opinions, and hope you never have to even think about stopping.

    Thread Truncated. Click to see all 2 replies.

    • I'll back that.

      I'm an adult, I keep counsel but I make my own decisions. Fact of the matter is if people want any pre-release *anything* on a game, game journalists *must* work with publishers. Period. Everyone who reaches a certain level of prominence in this field is going to have to work out a sort of push and pull with said publishers and it CAN look like impropriety.

      I understand that. I can *handle* that, because frankly, no one here is a superspy master of emotional manipulation. I feel I can spot the real from the manufactured.

      Meantime, I really enjoy listening to the WC crowd make their cases for or against a game, or try to express the complicated nature of emotional response to a game through a handful of 30 minute segments. I don't always agree, but I'm always glad they've had the discussion.

      Please have many more.