Whereas Sony has introduced a few nuisances in the name of security, it has attempted to counter homebrew development by introducing the PlayStation Mobile developer program. Currently in open beta, it offers an SDK that allows cross-platform development across Vita and select Android devices. Surely, that should appease coders that want to create content for Vita? While a working hack could take "half a year" for release, many are debating if hacking the Vita is the "moral" thing to do. Some argue that Vita's lackluster library is reason enough to encourage homebrew. While it's true that Vita doesn't have many originals or exclusives at this time, there is certainly no dearth of content, with Vita having access to a growing selection of PSP games, Minis, PSone classics (and eventually the aforementioned PlayStation Mobile games). Perhaps the biggest reason people are awaiting homebrew on Vita is the potential to load emulators. Emulating classic systems was one of the biggest draws on PSP, and it appears many want the ability to play the same ol' 16-bit games on a system with a 5" OLED touchscreen. However, is the potential of opening the doors to piracy worth it, when these systems can already be emulated on a number of devices, from phones to tablets and the PSP? Lu says that while he has no intent on opening the doors to piracy on the Vita, he does note that he cannot guarantee others from using his work for foul play. "What can I do about what others may possibly do in the future?," he asked. Perhaps developers will be able to breathe a sigh of relief knowing that the current exploit could be rendered useless before it even finds release. "At any point Sony could close it," Lu explained. And then the cat-and-mouse game would continue anew.
Do you blame pirates or Sony for Vita's proprietary memory cards?